add: GravityFilter
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@@ -44,6 +44,8 @@ namespace pd_signal {
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double mean(const std::vector<double>& in);
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void diff(std::vector<double>& out, const std::vector<double>& in);
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std::vector<double> gauss(size_t N, double mu, double sigma);
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/**
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* Convolution of two polynomials given in ASCENDING power order.
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* If <c>p = p_0 + p_1 x + ... + p_{P-1} x^{P-1}</c> and likewise for q,
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@@ -48,4 +48,17 @@ public:
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void primeFilters(double fps, std::vector<double> sig);
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};
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/** mean-filter the gravity vector, then take acceleration downwards */
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class GravityFilter {
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size_t N;
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std::vector<double> gauss_taps;
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Filt gx;
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Filt gy;
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Filt gz;
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public:
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// 5 secs buffer, prime y with direction of gravity (for tests & faster init)
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GravityFilter(double fps);
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double filter(std::vector<float> values);
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};
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#endif //PASADASUPERPROJECT_STEP_DETECTOR_H
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@@ -161,6 +161,16 @@ void diff(std::vector<double>& out, const std::vector<double>& in) {
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}
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}
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std::vector<double> gauss(size_t N, double mu, double sigma) {
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const double norm = sigma * sqrt(2.0 * kPi);
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std::vector<double> data(N);
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for (int i = 0; i < N; i++) {
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const double x = i;
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data[i] = std::exp(-0.5 * (x - mu) * (x - mu) / (sigma * sigma)) / norm;
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}
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return data;
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}
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// Convolution of two polynomials in ascending power order.
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void polymul(std::vector<cplx>& out,
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const std::vector<cplx>& p, const std::vector<cplx>& q) {
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@@ -4,6 +4,8 @@
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#include "step_detector.h"
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#include "pd_signal.h"
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StepDetector::StepDetector(double fps, StepListener *listener, bool debug) :
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listener(listener),
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f_neg(1, 0, 0, std::vector<double> {-1.0}),
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@@ -13,6 +15,36 @@ StepDetector::StepDetector(double fps, StepListener *listener, bool debug) :
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debug(debug)
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{}
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static int gravity_num_taps(double fps) {
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return 5.0 * fps;
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}
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// 5 secs buffer, prime y with direction of gravity (for tests & faster init)
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GravityFilter::GravityFilter(double fps) :
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N(gravity_num_taps(fps)),
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gauss_taps(pd_signal::gauss(N, N/2, N/4)),
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gx(N, 0, 0, gauss_taps),
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gy(N, 0, 0, gauss_taps),
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gz(N, 0, 0, gauss_taps)
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{
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gy.prime(-9.81);
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}
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double GravityFilter::filter(std::vector<float> values) {
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gx.push(values[0]);
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gy.push(values[1]);
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gz.push(values[2]);
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double x = gx.peek(), y = gy.peek(), z = gz.peek();
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double g = sqrt(x * x + y * y + z * z);
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// e = mean(a)
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double ex = x / g, ey = y / g, ez = z / g;
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// e \in a
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double vx = values[0] * ex;
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double vy = values[1] * ey;
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double vz = values[2] * ez;
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return vx + vy + vz;
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}
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void StepDetector::filter(std::vector<float> values) {
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// TODO: later on, we should use a vector projection towards gravity
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auto s1 = (double) values[1]; // take y-axis value for now
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