add: GravityFilter

This commit is contained in:
2026-05-20 00:10:37 +02:00
parent b333712d9c
commit 2371d16af8
4 changed files with 57 additions and 0 deletions

View File

@@ -4,6 +4,8 @@
#include "step_detector.h"
#include "pd_signal.h"
StepDetector::StepDetector(double fps, StepListener *listener, bool debug) :
listener(listener),
f_neg(1, 0, 0, std::vector<double> {-1.0}),
@@ -13,6 +15,36 @@ StepDetector::StepDetector(double fps, StepListener *listener, bool debug) :
debug(debug)
{}
static int gravity_num_taps(double fps) {
return 5.0 * fps;
}
// 5 secs buffer, prime y with direction of gravity (for tests & faster init)
GravityFilter::GravityFilter(double fps) :
N(gravity_num_taps(fps)),
gauss_taps(pd_signal::gauss(N, N/2, N/4)),
gx(N, 0, 0, gauss_taps),
gy(N, 0, 0, gauss_taps),
gz(N, 0, 0, gauss_taps)
{
gy.prime(-9.81);
}
double GravityFilter::filter(std::vector<float> values) {
gx.push(values[0]);
gy.push(values[1]);
gz.push(values[2]);
double x = gx.peek(), y = gy.peek(), z = gz.peek();
double g = sqrt(x * x + y * y + z * z);
// e = mean(a)
double ex = x / g, ey = y / g, ez = z / g;
// e \in a
double vx = values[0] * ex;
double vy = values[1] * ey;
double vz = values[2] * ez;
return vx + vy + vz;
}
void StepDetector::filter(std::vector<float> values) {
// TODO: later on, we should use a vector projection towards gravity
auto s1 = (double) values[1]; // take y-axis value for now