feat: add GravityFilter and Resampler to StepDetector

This commit is contained in:
2026-05-20 00:27:41 +02:00
parent 2371d16af8
commit f591f4950f
3 changed files with 66 additions and 44 deletions

View File

@@ -8,7 +8,7 @@
StepDetector::StepDetector(double fps, StepListener *listener, bool debug) :
listener(listener),
f_neg(1, 0, 0, std::vector<double> {-1.0}),
f_grav(fps),
f_ssf(fps),
f_ssd(fps),
f_sqi(fps),
@@ -30,7 +30,7 @@ GravityFilter::GravityFilter(double fps) :
gy.prime(-9.81);
}
double GravityFilter::filter(std::vector<float> values) {
double GravityFilter::filter(std::vector<double> values) {
gx.push(values[0]);
gy.push(values[1]);
gz.push(values[2]);
@@ -45,10 +45,22 @@ double GravityFilter::filter(std::vector<float> values) {
return vx + vy + vz;
}
void StepDetector::filter(std::vector<float> values) {
// TODO: later on, we should use a vector projection towards gravity
auto s1 = (double) values[1]; // take y-axis value for now
auto s2 = f_neg.filter(s1);
void StepDetector::filter(double ts, std::vector<float> values) {
// resample to smooth over Android sensor FPS variations
res_x.push(ts, values[0]);
res_y.push(ts, values[1]);
res_z.push(ts, values[2]);
while (res_x.peek()) {
double x = res_x.get(), y = res_y.get(), z = res_z.get();
std::vector<double> samp { x, y, z };
// gravity filtering
double a = f_grav.filter(samp);
// pass on accel sample
filter_a(a);
}
}
void StepDetector::filter_a(double s2) {
auto s3 = f_ssf.filter(s2);
auto s4 = f_ssd.filter(s3);
auto q5 = f_sqi.filter(s2, s3, s4);
@@ -67,15 +79,18 @@ std::vector<double> StepDetector::getBufSsd() { return buf_ssd; }
std::vector<double> StepDetector::getBufSqi() { return buf_sqi; }
std::vector<double> StepDetector::getBufOut() { return buf_out; }
void StepDetector::primeFilters(double fps, std::vector<double> sig) {
double StepDetector::primeFilters(double fps, std::vector<double> sig) {
const size_t N_INIT = SsfStepDetector::initial_samples(fps);
// initialize: feed for priming the filters
double ts = 0;
for (size_t i = 0; i < N_INIT; i++) {
const auto a_i = static_cast<float>(sig[i]);
filter(std::vector<float> {0.0f, a_i, 0.0f});
filter(ts, std::vector<float> {0.0f, a_i, 0.0f});
ts += 1.0 / fps;
}
// clear debug buffers
buf_ssd.clear();
buf_sqi.clear();
buf_out.clear();
return ts;
}