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| Author | SHA1 | Date | |
|---|---|---|---|
| 60a5b109bb | |||
| f591f4950f | |||
| 2371d16af8 |
@@ -94,8 +94,8 @@ protected:
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std::vector<bool> goods;
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public:
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DebugRunningQuality(): lockedAt(-1), locked(false) {}
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explicit DebugRunningQuality(bool disableSsf): RunningQuality(disableSsf), locked(false) {}
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DebugRunningQuality(double fps): RunningQuality(fps), lockedAt(-1), locked(false) {}
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explicit DebugRunningQuality(double fps, bool disableSsf): RunningQuality(fps, disableSsf), locked(false) {}
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virtual ~DebugRunningQuality() {}
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bool isLocked() { return locked; }
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std::vector<double> getCorrs() { return corrs; }
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@@ -126,7 +126,8 @@ TEST(SignalTest, resample_same_len) {
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*/
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TEST(SignalTest, RunningQuality_t1) {
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DebugRunningQuality sqi(true);
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double fps = 60.0;
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DebugRunningQuality sqi(fps, true);
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std::vector a {0.0, 0.3, 0.9, 1.0, 0.7, 0.5, 0.1};
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std::vector b {0.0, 0.3, 0.9, 1.0, 0.5, 0.5, 0.1};
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std::vector c {0.0, 0.3, 0.9, 1.0, 0.9, 0.5, 0.1};
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@@ -194,7 +195,7 @@ TEST(SignalTest, RunningQuality_t2) {
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// Debug SQI
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DebugRunningQuality sqi;
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DebugRunningQuality sqi(fps);
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std::vector<double> beat_buf;
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std::vector<double> ssf_buf;
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@@ -20,12 +20,13 @@ TEST(StepDetector, t1_sub_sample_resolution) {
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StepDetector det(fps, nullptr, true);
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// initialize: feed for priming the filters
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det.primeFilters(fps, signal);
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double ts = det.primeFilters(fps, signal);
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// feed for actual test
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for (size_t i = 0; i < N; i++) {
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const auto a_i = static_cast<float>(signal[i]);
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det.filter(std::vector<float> {0.0f, a_i, 0.0f});
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det.filter(ts * 1e9, std::vector<float> {0.0f, a_i, 0.0f});
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ts += 1.0 / fps;
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}
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std::vector<double> ssd = det.getBufSsd(); // raw SsfStepDetector
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@@ -44,6 +44,8 @@ namespace pd_signal {
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double mean(const std::vector<double>& in);
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void diff(std::vector<double>& out, const std::vector<double>& in);
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std::vector<double> gauss(size_t N, double mu, double sigma);
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/**
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* Convolution of two polynomials given in ASCENDING power order.
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* If <c>p = p_0 + p_1 x + ... + p_{P-1} x^{P-1}</c> and likewise for q,
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@@ -33,8 +33,8 @@ public:
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*/
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class SsfStepDetector {
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protected:
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const size_t LEN_INIT;
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const size_t LEN_TH_WIN;
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size_t LEN_INIT;
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size_t LEN_TH_WIN;
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size_t num_samples;
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double ssf_threshold;
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double ssf_threshold_nm1;
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@@ -50,6 +50,7 @@ public:
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* @param len_refr duration of refractory period, in samples
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*/
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SsfStepDetector(double fps);
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~SsfStepDetector();
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double filter(double val);
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double peek_threshold();
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@@ -62,18 +63,19 @@ public:
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class RunningQuality {
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protected:
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// TODO: make it a filter (output proper samples)
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// TODO: use fps info
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/** template beat is resampled to this #samples */
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const int BEAT_LEN = 120 /* 2*FPS for 30 bpm lower end */;
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int BEAT_LEN;
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/** threshold for accepting initial beats */
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const double BEAT_CORR_THR_1 = 0.9;
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double BEAT_CORR_THR_1 = 0.9;
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/** threshold for accepting subsequent beats */
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const double BEAT_CORR_THR_2 = 0.8;
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double BEAT_CORR_THR_2 = 0.8;
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/** absolute SSF threshold for accepting any beat */
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const double SSF_THRESHOLD = 5.0;
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double SSF_THRESHOLD = 5.0;
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/** number of recent beats to use for beat template. must be even (alternating feet have different patterns; make it symmetric) */
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const int NUM_BEATS = 4;
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int NUM_BEATS = 4;
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std::deque<std::vector<double> > beatTemplates;
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std::vector<double> beatTemplate;
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@@ -93,8 +95,8 @@ protected:
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virtual void dispatchBeat(int idx, bool good, double posCorr);
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public:
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RunningQuality();
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explicit RunningQuality(bool disableSsf);
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RunningQuality(double fps);
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explicit RunningQuality(double fps, bool disableSsf);
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virtual ~RunningQuality();
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// note: arg should be an iterator really, but can do later
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@@ -116,6 +118,7 @@ protected:
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double sqi;
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public:
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RunningQualityFilter(double fps);
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~RunningQualityFilter();
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double filter(double y, double ssf, double step);
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};
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@@ -7,6 +7,7 @@
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#include "iir_filter.h"
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#include "ssf_filter.h"
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#include "pd_resamp.h"
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#include <vector>
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class StepListener {
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@@ -15,6 +16,19 @@ public:
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virtual void playBeat() = 0;
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};
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/** mean-filter the gravity vector, then take acceleration downwards */
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class GravityFilter {
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size_t N;
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std::vector<double> gauss_taps;
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Filt gx;
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Filt gy;
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Filt gz;
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public:
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// 5 secs buffer, prime y with direction of gravity (for tests & faster init)
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GravityFilter(double fps);
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double filter(std::vector<double> values);
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};
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/**
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* Step detector from accelerometer signal.
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*
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@@ -24,7 +38,7 @@ public:
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class StepDetector {
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protected:
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StepListener *listener;
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Filt f_neg;
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GravityFilter f_grav;
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SsfFilter f_ssf;
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SsfStepDetector f_ssd;
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RunningQualityFilter f_sqi;
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@@ -34,9 +48,15 @@ protected:
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std::vector<double> buf_sqi;
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std::vector<double> buf_out;
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Resampler res_x;
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Resampler res_y;
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Resampler res_z;
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double fps;
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public:
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StepDetector(double fps, StepListener *listener, bool debug = false);
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void filter(std::vector<float> values);
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void filter(double ts, std::vector<float> values);
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void filter_a(double s1);
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std::vector<double> getBufSsd();
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std::vector<double> getBufSqi();
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std::vector<double> getBufOut();
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@@ -45,7 +65,7 @@ public:
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* Prime the filters using the given input signal.
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* Used for debugging (non-realtime processing) to align the signal.
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*/
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void primeFilters(double fps, std::vector<double> sig);
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double primeFilters(double fps, std::vector<double> sig);
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};
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#endif //PASADASUPERPROJECT_STEP_DETECTOR_H
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@@ -161,6 +161,16 @@ void diff(std::vector<double>& out, const std::vector<double>& in) {
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}
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}
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std::vector<double> gauss(size_t N, double mu, double sigma) {
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const double norm = sigma * sqrt(2.0 * kPi);
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std::vector<double> data(N);
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for (int i = 0; i < N; i++) {
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const double x = i;
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data[i] = std::exp(-0.5 * (x - mu) * (x - mu) / (sigma * sigma)) / norm;
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}
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return data;
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}
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// Convolution of two polynomials in ascending power order.
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void polymul(std::vector<cplx>& out,
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const std::vector<cplx>& p, const std::vector<cplx>& q) {
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@@ -86,6 +86,7 @@ SsfStepDetector::SsfStepDetector(double fps) :
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{
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assert (LEN_INIT >= LEN_TH_WIN && "LEN_INIT < LEN_TH_WIN, check normalization of initial ssf_threshold");
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}
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SsfStepDetector::~SsfStepDetector() {}
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double SsfStepDetector::filter(double ssf) {
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double ssf_mean = f_ssf_mean.filter(ssf) / ((double) LEN_TH_WIN);
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double rv = 0.0;
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@@ -154,8 +155,13 @@ void RunningQuality::replaceTemplate(std::vector<double>& x) {
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void RunningQuality::dispatchLocked() { /* implement me, add Listener etc. */ }
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void RunningQuality::dispatchBeat(int idx, bool good, double posCorr) { /* implement me, add Listener etc. */ }
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RunningQuality::RunningQuality(): beatCorrThr2(BEAT_CORR_THR_2), justLocked(false), idx(0), disableSsf(false) {}
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RunningQuality::RunningQuality(bool disableSsf): beatCorrThr2(BEAT_CORR_THR_2), justLocked(false), idx(0), disableSsf(disableSsf) {}
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static int get_beat_len(double fps) {
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/* 2*FPS for 30 bpm lower end */
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return 2.0 * fps;
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}
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RunningQuality::RunningQuality(double fps): BEAT_LEN(get_beat_len(fps)), beatCorrThr2(BEAT_CORR_THR_2), justLocked(false), idx(0), disableSsf(false) {}
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RunningQuality::RunningQuality(double fps, bool disableSsf): BEAT_LEN(get_beat_len(fps)), beatCorrThr2(BEAT_CORR_THR_2), justLocked(false), idx(0), disableSsf(disableSsf) {}
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RunningQuality::~RunningQuality() {}
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// note: arg should be an iterator really, but can do later
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@@ -221,7 +227,8 @@ bool RunningQuality::append(std::vector<double> &rawBeat, std::vector<double> &r
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}
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RunningQualityFilter::RunningQualityFilter(double fps) : sqi(0.0) {}
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RunningQualityFilter::RunningQualityFilter(double fps) : f_sqi(fps), sqi(0.0) {}
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RunningQualityFilter::~RunningQualityFilter() {}
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double RunningQualityFilter::filter(double y, double ssf, double step) {
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if (step == 1.0) {
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@@ -4,19 +4,72 @@
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#include "step_detector.h"
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#include "pd_signal.h"
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StepDetector::StepDetector(double fps, StepListener *listener, bool debug) :
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listener(listener),
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f_neg(1, 0, 0, std::vector<double> {-1.0}),
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f_grav(fps),
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f_ssf(fps),
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f_ssd(fps),
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f_sqi(fps),
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debug(debug)
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debug(debug),
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fps(0.0)
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{}
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void StepDetector::filter(std::vector<float> values) {
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// TODO: later on, we should use a vector projection towards gravity
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auto s1 = (double) values[1]; // take y-axis value for now
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auto s2 = f_neg.filter(s1);
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static int gravity_num_taps(double fps) {
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return 5.0 * fps;
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}
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// 5 secs buffer, prime y with direction of gravity (for tests & faster init)
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GravityFilter::GravityFilter(double fps) :
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N(gravity_num_taps(fps)),
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gauss_taps(pd_signal::gauss(N, N/2, N/4)),
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gx(N, 0, 0, gauss_taps),
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gy(N, 0, 0, gauss_taps),
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gz(N, 0, 0, gauss_taps)
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{
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gy.prime(-9.81);
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}
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double GravityFilter::filter(std::vector<double> values) {
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gx.push(values[0]);
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gy.push(values[1]);
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gz.push(values[2]);
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double x = gx.peek(), y = gy.peek(), z = gz.peek();
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double g = sqrt(x * x + y * y + z * z);
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// e = mean(a)
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double ex = x / g, ey = y / g, ez = z / g;
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// e \in a
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double vx = values[0] * ex;
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double vy = values[1] * ey;
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double vz = values[2] * ez;
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return vx + vy + vz;
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}
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void StepDetector::filter(double ts, std::vector<float> values) {
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// resample to smooth over Android sensor FPS variations
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res_x.push(ts, values[0]);
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res_y.push(ts, values[1]);
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res_z.push(ts, values[2]);
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// as soon as there is 'fps' information, re-init the classes requiring fps info
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if (fps == 0.0 && res_x.peek()) {
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fps = res_x.get_fs();
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f_grav = GravityFilter(fps);
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f_ssf = SsfFilter(fps);
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f_ssd = SsfStepDetector(fps);
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f_sqi = RunningQualityFilter(fps);
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}
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while (res_x.peek()) {
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double x = res_x.get(), y = res_y.get(), z = res_z.get();
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std::vector<double> samp { x, y, z };
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// gravity filtering
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double a = f_grav.filter(samp);
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// pass on accel sample
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filter_a(a);
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}
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}
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void StepDetector::filter_a(double s2) {
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auto s3 = f_ssf.filter(s2);
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auto s4 = f_ssd.filter(s3);
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auto q5 = f_sqi.filter(s2, s3, s4);
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@@ -35,15 +88,18 @@ std::vector<double> StepDetector::getBufSsd() { return buf_ssd; }
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std::vector<double> StepDetector::getBufSqi() { return buf_sqi; }
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std::vector<double> StepDetector::getBufOut() { return buf_out; }
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void StepDetector::primeFilters(double fps, std::vector<double> sig) {
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double StepDetector::primeFilters(double fps, std::vector<double> sig) {
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const size_t N_INIT = SsfStepDetector::initial_samples(fps);
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// initialize: feed for priming the filters
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double ts = 0;
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for (size_t i = 0; i < N_INIT; i++) {
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const auto a_i = static_cast<float>(sig[i]);
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filter(std::vector<float> {0.0f, a_i, 0.0f});
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filter(ts * 1e9, std::vector<float> {0.0f, a_i, 0.0f});
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ts += 1.0 / fps;
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}
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// clear debug buffers
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buf_ssd.clear();
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buf_sqi.clear();
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buf_out.clear();
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return ts;
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}
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