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Author SHA1 Message Date
60a5b109bb feat: StepDetector update FPS, more FPS fixes 2026-05-20 00:57:49 +02:00
6 changed files with 40 additions and 19 deletions

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@@ -94,8 +94,8 @@ protected:
std::vector<bool> goods;
public:
DebugRunningQuality(): lockedAt(-1), locked(false) {}
explicit DebugRunningQuality(bool disableSsf): RunningQuality(disableSsf), locked(false) {}
DebugRunningQuality(double fps): RunningQuality(fps), lockedAt(-1), locked(false) {}
explicit DebugRunningQuality(double fps, bool disableSsf): RunningQuality(fps, disableSsf), locked(false) {}
virtual ~DebugRunningQuality() {}
bool isLocked() { return locked; }
std::vector<double> getCorrs() { return corrs; }
@@ -126,7 +126,8 @@ TEST(SignalTest, resample_same_len) {
*/
TEST(SignalTest, RunningQuality_t1) {
DebugRunningQuality sqi(true);
double fps = 60.0;
DebugRunningQuality sqi(fps, true);
std::vector a {0.0, 0.3, 0.9, 1.0, 0.7, 0.5, 0.1};
std::vector b {0.0, 0.3, 0.9, 1.0, 0.5, 0.5, 0.1};
std::vector c {0.0, 0.3, 0.9, 1.0, 0.9, 0.5, 0.1};
@@ -194,7 +195,7 @@ TEST(SignalTest, RunningQuality_t2) {
// Debug SQI
DebugRunningQuality sqi;
DebugRunningQuality sqi(fps);
std::vector<double> beat_buf;
std::vector<double> ssf_buf;

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@@ -25,7 +25,7 @@ TEST(StepDetector, t1_sub_sample_resolution) {
// feed for actual test
for (size_t i = 0; i < N; i++) {
const auto a_i = static_cast<float>(signal[i]);
det.filter(ts, std::vector<float> {0.0f, a_i, 0.0f});
det.filter(ts * 1e9, std::vector<float> {0.0f, a_i, 0.0f});
ts += 1.0 / fps;
}

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@@ -33,8 +33,8 @@ public:
*/
class SsfStepDetector {
protected:
const size_t LEN_INIT;
const size_t LEN_TH_WIN;
size_t LEN_INIT;
size_t LEN_TH_WIN;
size_t num_samples;
double ssf_threshold;
double ssf_threshold_nm1;
@@ -50,6 +50,7 @@ public:
* @param len_refr duration of refractory period, in samples
*/
SsfStepDetector(double fps);
~SsfStepDetector();
double filter(double val);
double peek_threshold();
@@ -62,18 +63,19 @@ public:
class RunningQuality {
protected:
// TODO: make it a filter (output proper samples)
// TODO: use fps info
/** template beat is resampled to this #samples */
const int BEAT_LEN = 120 /* 2*FPS for 30 bpm lower end */;
int BEAT_LEN;
/** threshold for accepting initial beats */
const double BEAT_CORR_THR_1 = 0.9;
double BEAT_CORR_THR_1 = 0.9;
/** threshold for accepting subsequent beats */
const double BEAT_CORR_THR_2 = 0.8;
double BEAT_CORR_THR_2 = 0.8;
/** absolute SSF threshold for accepting any beat */
const double SSF_THRESHOLD = 5.0;
double SSF_THRESHOLD = 5.0;
/** number of recent beats to use for beat template. must be even (alternating feet have different patterns; make it symmetric) */
const int NUM_BEATS = 4;
int NUM_BEATS = 4;
std::deque<std::vector<double> > beatTemplates;
std::vector<double> beatTemplate;
@@ -93,8 +95,8 @@ protected:
virtual void dispatchBeat(int idx, bool good, double posCorr);
public:
RunningQuality();
explicit RunningQuality(bool disableSsf);
RunningQuality(double fps);
explicit RunningQuality(double fps, bool disableSsf);
virtual ~RunningQuality();
// note: arg should be an iterator really, but can do later
@@ -116,6 +118,7 @@ protected:
double sqi;
public:
RunningQualityFilter(double fps);
~RunningQualityFilter();
double filter(double y, double ssf, double step);
};

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@@ -51,6 +51,7 @@ protected:
Resampler res_x;
Resampler res_y;
Resampler res_z;
double fps;
public:
StepDetector(double fps, StepListener *listener, bool debug = false);

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@@ -86,6 +86,7 @@ SsfStepDetector::SsfStepDetector(double fps) :
{
assert (LEN_INIT >= LEN_TH_WIN && "LEN_INIT < LEN_TH_WIN, check normalization of initial ssf_threshold");
}
SsfStepDetector::~SsfStepDetector() {}
double SsfStepDetector::filter(double ssf) {
double ssf_mean = f_ssf_mean.filter(ssf) / ((double) LEN_TH_WIN);
double rv = 0.0;
@@ -154,8 +155,13 @@ void RunningQuality::replaceTemplate(std::vector<double>& x) {
void RunningQuality::dispatchLocked() { /* implement me, add Listener etc. */ }
void RunningQuality::dispatchBeat(int idx, bool good, double posCorr) { /* implement me, add Listener etc. */ }
RunningQuality::RunningQuality(): beatCorrThr2(BEAT_CORR_THR_2), justLocked(false), idx(0), disableSsf(false) {}
RunningQuality::RunningQuality(bool disableSsf): beatCorrThr2(BEAT_CORR_THR_2), justLocked(false), idx(0), disableSsf(disableSsf) {}
static int get_beat_len(double fps) {
/* 2*FPS for 30 bpm lower end */
return 2.0 * fps;
}
RunningQuality::RunningQuality(double fps): BEAT_LEN(get_beat_len(fps)), beatCorrThr2(BEAT_CORR_THR_2), justLocked(false), idx(0), disableSsf(false) {}
RunningQuality::RunningQuality(double fps, bool disableSsf): BEAT_LEN(get_beat_len(fps)), beatCorrThr2(BEAT_CORR_THR_2), justLocked(false), idx(0), disableSsf(disableSsf) {}
RunningQuality::~RunningQuality() {}
// note: arg should be an iterator really, but can do later
@@ -221,7 +227,8 @@ bool RunningQuality::append(std::vector<double> &rawBeat, std::vector<double> &r
}
RunningQualityFilter::RunningQualityFilter(double fps) : sqi(0.0) {}
RunningQualityFilter::RunningQualityFilter(double fps) : f_sqi(fps), sqi(0.0) {}
RunningQualityFilter::~RunningQualityFilter() {}
double RunningQualityFilter::filter(double y, double ssf, double step) {
if (step == 1.0) {

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@@ -12,7 +12,8 @@ StepDetector::StepDetector(double fps, StepListener *listener, bool debug) :
f_ssf(fps),
f_ssd(fps),
f_sqi(fps),
debug(debug)
debug(debug),
fps(0.0)
{}
static int gravity_num_taps(double fps) {
@@ -50,6 +51,14 @@ void StepDetector::filter(double ts, std::vector<float> values) {
res_x.push(ts, values[0]);
res_y.push(ts, values[1]);
res_z.push(ts, values[2]);
// as soon as there is 'fps' information, re-init the classes requiring fps info
if (fps == 0.0 && res_x.peek()) {
fps = res_x.get_fs();
f_grav = GravityFilter(fps);
f_ssf = SsfFilter(fps);
f_ssd = SsfStepDetector(fps);
f_sqi = RunningQualityFilter(fps);
}
while (res_x.peek()) {
double x = res_x.get(), y = res_y.get(), z = res_z.get();
std::vector<double> samp { x, y, z };
@@ -85,7 +94,7 @@ double StepDetector::primeFilters(double fps, std::vector<double> sig) {
double ts = 0;
for (size_t i = 0; i < N_INIT; i++) {
const auto a_i = static_cast<float>(sig[i]);
filter(ts, std::vector<float> {0.0f, a_i, 0.0f});
filter(ts * 1e9, std::vector<float> {0.0f, a_i, 0.0f});
ts += 1.0 / fps;
}
// clear debug buffers