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librubberband/src/dsp/PercussiveAudioCurve.cpp

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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
/*
Rubber Band
An audio time-stretching and pitch-shifting library.
Copyright 2007-2011 Chris Cannam.
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This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version. See the file
COPYING included with this distribution for more information.
*/
#include "PercussiveAudioCurve.h"
#include "system/Allocators.h"
#include "system/VectorOps.h"
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#include <cmath>
#include <iostream>
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namespace RubberBand
{
PercussiveAudioCurve::PercussiveAudioCurve(Parameters parameters) :
AudioCurveCalculator(parameters)
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{
m_prevMag = allocate_and_zero<double>(m_fftSize/2 + 1);
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}
PercussiveAudioCurve::~PercussiveAudioCurve()
{
deallocate(m_prevMag);
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}
void
PercussiveAudioCurve::reset()
{
v_zero(m_prevMag, m_fftSize/2 + 1);
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}
void
PercussiveAudioCurve::setFftSize(int newSize)
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{
m_prevMag = reallocate(m_prevMag, m_fftSize, newSize);
AudioCurveCalculator::setFftSize(newSize);
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reset();
}
float
PercussiveAudioCurve::processFloat(const float *R__ mag, int increment)
{
static float threshold = powf(10.f, 0.15f); // 3dB rise in square of magnitude
static float zeroThresh = powf(10.f, -8);
int count = 0;
int nonZeroCount = 0;
const int sz = m_lastPerceivedBin;
for (int n = 1; n <= sz; ++n) {
float v = 0.f;
if (m_prevMag[n] > zeroThresh) v = mag[n] / m_prevMag[n];
else if (mag[n] > zeroThresh) v = threshold;
bool above = (v >= threshold);
if (above) ++count;
if (mag[n] > zeroThresh) ++nonZeroCount;
}
v_convert(m_prevMag, mag, sz + 1);
if (nonZeroCount == 0) return 0;
else return float(count) / float(nonZeroCount);
}
double
PercussiveAudioCurve::processDouble(const double *R__ mag, int increment)
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{
static double threshold = powf(10., 0.15); // 3dB rise in square of magnitude
static double zeroThresh = powf(10., -8);
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int count = 0;
int nonZeroCount = 0;
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const int sz = m_lastPerceivedBin;
for (int n = 1; n <= sz; ++n) {
double v = 0.0;
if (m_prevMag[n] > zeroThresh) v = mag[n] / m_prevMag[n];
else if (mag[n] > zeroThresh) v = threshold;
bool above = (v >= threshold);
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if (above) ++count;
if (mag[n] > zeroThresh) ++nonZeroCount;
}
v_copy(m_prevMag, mag, sz + 1);
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if (nonZeroCount == 0) return 0;
else return double(count) / double(nonZeroCount);
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}
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}