* Avoid virtual method hiding warnings
* Avoid potential deadlock in thread join when processing has been abandoned
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@@ -82,7 +82,7 @@ PercussiveAudioCurve::process(const float *R__ mag, size_t increment)
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}
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float
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PercussiveAudioCurve::process(const double *R__ mag, size_t increment)
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PercussiveAudioCurve::processDouble(const double *R__ mag, size_t increment)
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{
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Profiler profiler("PercussiveAudioCurve::process");
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