Next version will be 1.8.2
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36
README.txt
36
README.txt
@@ -246,14 +246,16 @@ The following Makefile targets are available:
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The default target is "all".
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4d. OS/X and iOS
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----------------
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4d. OS/X
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--------
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A Makefile for OS/X is provided as Makefile.osx.
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Adjust the Makefile according to your preference for compiler and
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platform SDK, FFT and resampler implementations. The default is to
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use the Accelerate framework and the Speex resampler.
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use the Accelerate framework and the Speex resampler. Then run
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e.g. "make -f Makefile.osx library" in a terminal window to build.
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You will need the Xcode command-line tools installed.
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The following Makefile targets are available:
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@@ -275,8 +277,32 @@ for RubberBandStretcherJNI.cpp) and the API headers in rubberband/
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should be all you need.
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Note that you cannot legally distribute applications using Rubber Band
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through the iPhone/iPad App Store or OS/X App Store unless you have a
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valid commercial licence. GPL code is not permitted in these stores.
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in the Mac App Store, unless you have first obtained a commercial
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licence for the Rubber Band Library. GPL code is not permitted in the
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app store. See http://breakfastquay.com/technology/license.html for
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commercial terms.
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4d. iOS
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-------
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A Makefile for iOS is provided as Makefile.ios. It produces a single
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static library containing both simulator and device binaries, in both
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32- and 64-bit architectures.
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Run e.g. "make -f Makefile.ios" in a terminal window to build. You
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will need the Xcode command-line tools installed.
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If you prefer to add the Rubber Band library files to an existing
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build project instead of using the Makefile, the files in src/ (except
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for RubberBandStretcherJNI.cpp) and the API headers in rubberband/
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should be all you need.
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Note that you cannot legally distribute applications using Rubber Band
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in the iOS App Store, unless you have a first obtained a commercial
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licence for the Rubber Band Library. GPL code is not permitted in the
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app store. See http://breakfastquay.com/technology/license.html for
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commercial terms.
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4e. Win32 and Visual Studio
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