Next version will be 1.8.2

This commit is contained in:
Chris Cannam
2015-07-09 15:40:42 +01:00
parent 24560ba3ec
commit 09a1dc3a20
6 changed files with 46 additions and 9 deletions

View File

@@ -246,14 +246,16 @@ The following Makefile targets are available:
The default target is "all".
4d. OS/X and iOS
----------------
4d. OS/X
--------
A Makefile for OS/X is provided as Makefile.osx.
Adjust the Makefile according to your preference for compiler and
platform SDK, FFT and resampler implementations. The default is to
use the Accelerate framework and the Speex resampler.
use the Accelerate framework and the Speex resampler. Then run
e.g. "make -f Makefile.osx library" in a terminal window to build.
You will need the Xcode command-line tools installed.
The following Makefile targets are available:
@@ -275,8 +277,32 @@ for RubberBandStretcherJNI.cpp) and the API headers in rubberband/
should be all you need.
Note that you cannot legally distribute applications using Rubber Band
through the iPhone/iPad App Store or OS/X App Store unless you have a
valid commercial licence. GPL code is not permitted in these stores.
in the Mac App Store, unless you have first obtained a commercial
licence for the Rubber Band Library. GPL code is not permitted in the
app store. See http://breakfastquay.com/technology/license.html for
commercial terms.
4d. iOS
-------
A Makefile for iOS is provided as Makefile.ios. It produces a single
static library containing both simulator and device binaries, in both
32- and 64-bit architectures.
Run e.g. "make -f Makefile.ios" in a terminal window to build. You
will need the Xcode command-line tools installed.
If you prefer to add the Rubber Band library files to an existing
build project instead of using the Makefile, the files in src/ (except
for RubberBandStretcherJNI.cpp) and the API headers in rubberband/
should be all you need.
Note that you cannot legally distribute applications using Rubber Band
in the iOS App Store, unless you have a first obtained a commercial
licence for the Rubber Band Library. GPL code is not permitted in the
app store. See http://breakfastquay.com/technology/license.html for
commercial terms.
4e. Win32 and Visual Studio