Update from personal repository.
* Added an initial "formant preservation" option when pitch shifting * Real-time pitch shifting now uses a faster method by default, with less variation in CPU usage * The code is more amenable to compiler auto-vectorization (through e.g. gcc --ftree-vectorize).
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@@ -3,7 +3,7 @@
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/*
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Rubber Band
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An audio time-stretching and pitch-shifting library.
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Copyright 2007 Chris Cannam.
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Copyright 2007-2008 Chris Cannam.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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@@ -14,6 +14,9 @@
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#include "AudioCurve.h"
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#include <iostream>
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using namespace std;
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namespace RubberBand
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{
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@@ -27,5 +30,15 @@ AudioCurve::~AudioCurve()
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{
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}
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float
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AudioCurve::process(const double *R__ mag, size_t increment)
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{
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cerr << "WARNING: Using inefficient AudioCurve::process(double)" << endl;
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float *tmp = new float[m_windowSize];
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for (int i = 0; i < m_windowSize; ++i) tmp[i] = float(mag[i]);
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float df = process(tmp, increment);
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delete[] tmp;
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return df;
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}
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}
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