Update from personal repository.

* Added an initial "formant preservation" option when pitch shifting
 * Real-time pitch shifting now uses a faster method by default, with
   less variation in CPU usage
 * The code is more amenable to compiler auto-vectorization (through
   e.g. gcc --ftree-vectorize).
This commit is contained in:
Chris Cannam
2008-05-22 16:54:27 +00:00
parent 52a10829ef
commit 1d41c952e8
51 changed files with 3157 additions and 676 deletions

View File

@@ -3,7 +3,7 @@
/*
Rubber Band
An audio time-stretching and pitch-shifting library.
Copyright 2007 Chris Cannam.
Copyright 2007-2008 Chris Cannam.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
@@ -38,12 +38,14 @@ HighFrequencyAudioCurve::setWindowSize(size_t newSize)
}
float
HighFrequencyAudioCurve::process(float *mag, size_t increment)
HighFrequencyAudioCurve::process(const float *R__ mag, size_t increment)
{
float result = 0.0;
for (size_t n = 0; n <= m_windowSize / 2; ++n) {
result += mag[n] * n;
const int sz = m_windowSize / 2;
for (int n = 0; n <= sz; ++n) {
result = result + mag[n] * n;
}
return result;