Update from personal repository.
* Added an initial "formant preservation" option when pitch shifting * Real-time pitch shifting now uses a faster method by default, with less variation in CPU usage * The code is more amenable to compiler auto-vectorization (through e.g. gcc --ftree-vectorize).
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@@ -3,7 +3,7 @@
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/*
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Rubber Band
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An audio time-stretching and pitch-shifting library.
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Copyright 2007 Chris Cannam.
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Copyright 2007-2008 Chris Cannam.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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@@ -38,12 +38,14 @@ HighFrequencyAudioCurve::setWindowSize(size_t newSize)
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}
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float
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HighFrequencyAudioCurve::process(float *mag, size_t increment)
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HighFrequencyAudioCurve::process(const float *R__ mag, size_t increment)
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{
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float result = 0.0;
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for (size_t n = 0; n <= m_windowSize / 2; ++n) {
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result += mag[n] * n;
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const int sz = m_windowSize / 2;
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for (int n = 0; n <= sz; ++n) {
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result = result + mag[n] * n;
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}
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return result;
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