Loosen locking gradually as the ratio increases
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@@ -190,7 +190,7 @@ public:
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ph = m_unlocked[c][i];
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} else if (inRange(f, g->phaseReset) || inRange(f, g->kick)) {
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ph = phase[c][i];
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} else if (inRange (f, g->highPercussive)) {
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} else if (inRange (f, g->highUnlocked)) {
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ph = m_unlocked[c][i];
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} else {
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int peak = m_currentPeaks[c][i];
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