Attempt to "fade in" phase resets on return to unity, so as to return to an approximate pass-through without too audible a click
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@@ -40,7 +40,9 @@ R3StretcherImpl::R3StretcherImpl(Parameters parameters,
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m_guideConfiguration(m_guide.getConfiguration()),
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m_channelAssembly(m_parameters.channels),
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m_inhop(1),
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m_prevInhop(1),
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m_prevOuthop(1),
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m_unityCount(0),
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m_startSkip(0),
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m_studyInputDuration(0),
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m_totalTargetDuration(0),
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@@ -826,9 +828,16 @@ R3StretcherImpl::analyseChannel(int c, int inhop, int prevInhop, int prevOuthop)
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std::cout << std::endl;
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}
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*/
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bool specialCaseUnity = true;
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double ratio = getEffectiveRatio();
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if (fabs(ratio - 1.0) < 1.0e-6) {
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++m_unityCount;
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} else {
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m_unityCount = 0;
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}
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m_guide.updateGuidance(getEffectiveRatio(),
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m_guide.updateGuidance(ratio,
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prevOuthop,
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classifyScale->mag.data(),
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classifyScale->prevMag.data(),
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@@ -836,7 +845,8 @@ R3StretcherImpl::analyseChannel(int c, int inhop, int prevInhop, int prevOuthop)
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cd->segmentation,
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cd->prevSegmentation,
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cd->nextSegmentation,
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specialCaseUnity,
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v_mean(classifyScale->mag.data() + 1, classify/2),
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m_unityCount,
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cd->guidance);
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/*
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if (c == 0) {
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