Attempt to "fade in" phase resets on return to unity, so as to return to an approximate pass-through without too audible a click
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@@ -281,6 +281,7 @@ protected:
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std::atomic<int> m_inhop;
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int m_prevInhop;
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int m_prevOuthop;
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uint32_t m_unityCount;
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int m_startSkip;
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size_t m_studyInputDuration;
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