Attempt to "fade in" phase resets on return to unity, so as to return to an approximate pass-through without too audible a click

This commit is contained in:
Chris Cannam
2022-06-17 15:01:26 +01:00
parent bcdd1149df
commit 380cad53b4
4 changed files with 104 additions and 30 deletions

View File

@@ -281,6 +281,7 @@ protected:
std::atomic<int> m_inhop;
int m_prevInhop;
int m_prevOuthop;
uint32_t m_unityCount;
int m_startSkip;
size_t m_studyInputDuration;