Minor formatting tweaks
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README.md
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README.md
@@ -68,7 +68,7 @@ our knowledge. See also the end of this README for detailed terms.
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1. Code components
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1. Code components
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2. Using the Rubber Band command-line tool
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2. Using the Rubber Band command-line tool
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3. Using Rubber Band Library
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3. Using Rubber Band Library
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4. Compiling Rubber Band
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4. Compiling Rubber Band:
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a. Building on Linux
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a. Building on Linux
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b. Building on macOS
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b. Building on macOS
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c. Building for iOS
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c. Building for iOS
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@@ -85,21 +85,21 @@ Rubber Band consists of:
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* The Rubber Band Library code. This is the code that will normally
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* The Rubber Band Library code. This is the code that will normally
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be used by your applications. The headers for this are in the
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be used by your applications. The headers for this are in the
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rubberband/ directory, and the source code is in src/.
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`rubberband/` directory, and the source code is in `src/`.
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The Rubber Band Library may also depend upon external resampler
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The Rubber Band Library may also depend upon external resampler
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and FFT code; see section 3a below for details.
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and FFT code; see section 3a below for details.
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* The Rubber Band command-line tool. This is in main/main.cpp.
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* The Rubber Band command-line tool. This is in `main/main.cpp`.
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This program uses Rubber Band Library and also requires libsndfile
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This program uses Rubber Band Library and also requires libsndfile
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(http://www.mega-nerd.com/libsndfile/, licensed under the GNU Lesser
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(http://www.mega-nerd.com/libsndfile/, licensed under the GNU Lesser
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General Public License) for audio file loading.
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General Public License) for audio file loading.
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* A pitch-shifter LADSPA audio effects plugin. This is in ladspa/.
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* A pitch-shifter LADSPA audio effects plugin. This is in `ladspa/`.
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It requires the LADSPA SDK header ladspa.h (not included).
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It requires the LADSPA SDK header `ladspa.h` (not included).
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* A Vamp audio analysis plugin which may be used to inspect the
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* A Vamp audio analysis plugin which may be used to inspect the
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dynamic stretch ratios and other decisions taken by the Rubber Band
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dynamic stretch ratios and other decisions taken by the Rubber Band
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Library when in use. This is in vamp/. It requires the Vamp
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Library when in use. This is in `vamp/`. It requires the Vamp
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plugin SDK (https://www.vamp-plugins.org/develop.html) (not included).
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plugin SDK (https://www.vamp-plugins.org/develop.html) (not included).
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@@ -121,9 +121,9 @@ For example,
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stretches the file test.wav to 50% longer than its original duration,
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stretches the file test.wav to 50% longer than its original duration,
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shifts it up in pitch by one octave, and writes the output to output.wav.
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shifts it up in pitch by one octave, and writes the output to output.wav.
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Several further options are available: run "rubberband -h" for help.
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Several further options are available: run `rubberband -h` for help.
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In particular, different types of music may benefit from different
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In particular, different types of music may benefit from different
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"crispness" options (-c flag with a numerical argument from 0 to 6).
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"crispness" options (`-c` flag, with a numerical argument from 0 to 6).
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## 3. Using Rubber Band Library
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## 3. Using Rubber Band Library
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@@ -266,8 +266,8 @@ $ meson build --cross-file cross/macos-universal.txt && ninja -C build
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```
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```
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Note that the universal cross file also sets the minimum OS version to
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Note that the universal cross file also sets the minimum OS version to
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the earliest supported macOS versions for both architectures. (Note
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the earliest supported macOS versions for both architectures. (In
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that actual compatibility will also depend on how any dependent
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practice, compatibility will also depend on how the dependent
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libraries have been compiled.) You can edit this in the
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libraries have been compiled.) You can edit this in the
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`cross/macos-universal.txt` file if you want a specific target.
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`cross/macos-universal.txt` file if you want a specific target.
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@@ -471,7 +471,7 @@ build files will handle these for you.)
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Select the Julien Pommier implementations of trig functions for ARM
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Select the Julien Pommier implementations of trig functions for ARM
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NEON or x86 SSE architectures. These are usually faster but may be
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NEON or x86 SSE architectures. These are usually faster but may be
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of lower precision than system implementations. Consider using this
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of lower precision than system implementations. Consider using this
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for mobile architectures.
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for 32-bit mobile architectures.
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## 5. Copyright notes for bundled libraries
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## 5. Copyright notes for bundled libraries
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