Minor tidy

This commit is contained in:
Chris Cannam
2021-10-14 10:03:37 +01:00
parent e868ff32de
commit 674f44dcba
3 changed files with 5 additions and 6 deletions

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@@ -200,10 +200,10 @@ $ meson build -Dipp_path=/opt/intel/ipp
The options are documented in the library- and platform-specific
sections below.
Rubber Band Library is written entirely in C++ to the C++98
standard. It is unlikely to make any difference (performance or
otherwise) which C++ standard your compiler uses - as long as it's no
older than C++98!
Rubber Band Library is written entirely in C++ and requires a C++11
compiler. It is unlikely to make any difference (performance or
otherwise) which C++ standard you compile with, as long as it's no
older than C++11.
If you are building this software using either of the Speex or KissFFT
library options, please be sure to review the terms for those

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@@ -648,7 +648,7 @@ int main(int argc, char **argv)
int thisBlockSize = ibs;
while (freqMapItr != freqMap.end()) {
size_t nextFreqFrame = freqMapItr->first; // + ts.getLatency();
size_t nextFreqFrame = freqMapItr->first;
if (nextFreqFrame <= countIn) {
double s = frequencyshift * freqMapItr->second;
if (debug > 0) {

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@@ -874,7 +874,6 @@ RubberBandStretcher::Impl::getLatency() const
{
if (!m_realtime) return 0;
return lrint((m_aWindowSize/2) / m_pitchScale);
// return int(m_aWindowSize/2);
}
void