Minor tidy
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@@ -200,10 +200,10 @@ $ meson build -Dipp_path=/opt/intel/ipp
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The options are documented in the library- and platform-specific
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sections below.
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Rubber Band Library is written entirely in C++ to the C++98
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standard. It is unlikely to make any difference (performance or
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otherwise) which C++ standard your compiler uses - as long as it's no
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older than C++98!
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Rubber Band Library is written entirely in C++ and requires a C++11
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compiler. It is unlikely to make any difference (performance or
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otherwise) which C++ standard you compile with, as long as it's no
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older than C++11.
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If you are building this software using either of the Speex or KissFFT
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library options, please be sure to review the terms for those
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@@ -648,7 +648,7 @@ int main(int argc, char **argv)
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int thisBlockSize = ibs;
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while (freqMapItr != freqMap.end()) {
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size_t nextFreqFrame = freqMapItr->first; // + ts.getLatency();
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size_t nextFreqFrame = freqMapItr->first;
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if (nextFreqFrame <= countIn) {
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double s = frequencyshift * freqMapItr->second;
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if (debug > 0) {
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@@ -874,7 +874,6 @@ RubberBandStretcher::Impl::getLatency() const
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{
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if (!m_realtime) return 0;
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return lrint((m_aWindowSize/2) / m_pitchScale);
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// return int(m_aWindowSize/2);
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}
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void
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