Connect up the ChannelsTogether option in R3 as well, to extend the channel lock range upward
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@@ -156,6 +156,7 @@ public:
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double meanMagnitude,
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int unityCount,
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bool realtime,
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bool tighterChannelLock,
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Guidance &guidance) const {
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bool hadPhaseReset = guidance.phaseReset.present;
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@@ -191,7 +192,12 @@ public:
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guidance.channelLock.present = true;
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guidance.channelLock.f0 = 0.0;
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guidance.channelLock.f1 = 600.0;
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if (tighterChannelLock) {
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guidance.channelLock.f1 = nyquist;
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} else {
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guidance.channelLock.f1 = 600.0;
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}
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bool kick =
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(segmentation.percussiveBelow > 40.0) &&
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