Update the OptionPitch* options so that they do the expected thing for the R3 engine as well - this speeds up realtime mode when not dynamically pitch-shifting

This commit is contained in:
Chris Cannam
2022-07-06 10:22:50 +01:00
parent 6ecd103dd0
commit 6e941fa2d3
7 changed files with 75 additions and 40 deletions

View File

@@ -77,6 +77,7 @@ public:
void setKeyFrameMap(const std::map<size_t, size_t> &);
void setFormantOption(RubberBandStretcher::Options);
void setPitchOption(RubberBandStretcher::Options);
void study(const float *const *input, size_t samples, bool final);
size_t getSamplesRequired() const;