Update the OptionPitch* options so that they do the expected thing for the R3 engine as well - this speeds up realtime mode when not dynamically pitch-shifting
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@@ -77,6 +77,7 @@ public:
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void setKeyFrameMap(const std::map<size_t, size_t> &);
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void setFormantOption(RubberBandStretcher::Options);
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void setPitchOption(RubberBandStretcher::Options);
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void study(const float *const *input, size_t samples, bool final);
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size_t getSamplesRequired() const;
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