Update build docs for Windows
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43
README.md
43
README.md
@@ -205,6 +205,8 @@ Vamp plugin headers so they can be found using `pkg-config`. Then
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$ meson build && ninja -C build
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$ meson build && ninja -C build
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```
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```
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See "FFT and resampler selection" below for further build options.
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Alternatively, if you only need the static library and prefer a
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Alternatively, if you only need the static library and prefer a
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Makefile, try
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Makefile, try
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@@ -256,6 +258,8 @@ $ make -f otherbuilds/Makefile.macos-universal
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This produces only a static library, but it's a universal binary that
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This produces only a static library, but it's a universal binary that
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is compatible with macOS 10.7 onwards on the Intel side.
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is compatible with macOS 10.7 onwards on the Intel side.
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See "FFT and resampler selection" below for further build options.
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Note that you cannot legally distribute applications using Rubber Band
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Note that you cannot legally distribute applications using Rubber Band
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in the Mac App Store, unless you have first obtained a commercial
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in the Mac App Store, unless you have first obtained a commercial
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licence for the Rubber Band Library. GPL code is not permitted in the
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licence for the Rubber Band Library. GPL code is not permitted in the
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@@ -271,7 +275,7 @@ Ensure the Xcode command-line tools are installed, and
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$ meson build_ios --cross-file cross/ios.txt && ninja -C build
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$ meson build_ios --cross-file cross/ios.txt && ninja -C build
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```
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```
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The resulting outputs will be found in `build_ios/`
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The output files will be found in the `build_ios` directory.
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To build for the simulator,
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To build for the simulator,
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@@ -279,7 +283,9 @@ To build for the simulator,
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$ meson build_sim --cross-file cross/ios-simulator.txt && ninja -C build
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$ meson build_sim --cross-file cross/ios-simulator.txt && ninja -C build
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```
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```
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The resulting outputs will be found in `build_sim/`.
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The output files will be found in the `build_sim` directory.
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See "FFT and resampler selection" below for further build options.
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Note that you cannot legally distribute applications using Rubber Band
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Note that you cannot legally distribute applications using Rubber Band
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in the iOS App Store, unless you have a first obtained a commercial
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in the iOS App Store, unless you have a first obtained a commercial
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@@ -290,22 +296,27 @@ commercial terms.
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### 4d. Building on Windows
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### 4d. Building on Windows
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A Visual Studio solution, targeted to VC 2015, with two projects is
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The default build on Windows also uses Meson, so ensure Meson and
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supplied. The `rubberband-library` project builds the Rubber Band
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Ninja are installed and available. Then, in a terminal window with the
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static libraries only. The `rubberband-program` project builds the
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compiler tools available in the path (e.g. a Visual Studio
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Rubber Band command-line tool (which requires the Rubber Band Library
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command-line prompt for the relevant build architecture) run
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and libsndfile).
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You will need to adjust the project settings so as to set the compile
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```
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flags according to your preference for FFT and resampler
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> meson build
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implementation, and set the include path and library path
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> ninja -C build
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appropriately. The default is to use the bundled KissFFT and the
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```
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Speex resampler.
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If you prefer to add the Rubber Band Library files to an existing
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The output files will be found in the `build` directory.
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build project instead of using the supplied one, the files in `src/`
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(except for `RubberBandStretcherJNI.cpp`) and the API headers in
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The Rubber Band code is compatible with both the traditional Visual
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`rubberband/` should be all you need.
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C++ compiler (`cl`) and the Clang front-end (`clang`), and the build
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system will use whichever appears (first) in your path.
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See "FFT and resampler selection" below for further build options.
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Alternatively, if you only need the static library and prefer a Visual
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Studio project file, there is one targeted for VC 2015 in
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`otherbuilds\rubberband-library.vcxproj`.
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### 4e. Building for Android and Java integration
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### 4e. Building for Android and Java integration
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