Update from main repo.

* Add a more reliable transient detection mode, and make the mode
   selectable using OptionDetectorXXX flags -- the new method is
   the default
 * Band-limit transient detectors to avoid being distracted by
   inaudible garbage
 * Add a key-frame mapping facility for variable stretch ratio
   management during offline stretches
This commit is contained in:
Chris Cannam
2010-03-24 09:44:51 +00:00
parent 45a7ec1868
commit 87dc720243
53 changed files with 1287 additions and 294 deletions

View File

@@ -3,7 +3,7 @@
/*
Rubber Band
An audio time-stretching and pitch-shifting library.
Copyright 2007-2009 Chris Cannam.
Copyright 2007-2010 Chris Cannam.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
@@ -18,12 +18,13 @@
#include "system/VectorOps.h"
#include <cmath>
#include <iostream>
namespace RubberBand
{
PercussiveAudioCurve::PercussiveAudioCurve(size_t sampleRate, size_t windowSize) :
AudioCurveCalculator(sampleRate, windowSize)
PercussiveAudioCurve::PercussiveAudioCurve(Parameters parameters) :
AudioCurveCalculator(parameters)
{
m_prevMag = allocate_and_zero<double>(m_windowSize/2 + 1);
}
@@ -40,26 +41,29 @@ PercussiveAudioCurve::reset()
}
void
PercussiveAudioCurve::setWindowSize(size_t newSize)
PercussiveAudioCurve::setWindowSize(int newSize)
{
m_prevMag = reallocate(m_prevMag, m_windowSize, newSize);
m_windowSize = newSize;
AudioCurveCalculator::setWindowSize(newSize);
reset();
}
float
PercussiveAudioCurve::processFloat(const float *R__ mag, size_t increment)
PercussiveAudioCurve::processFloat(const float *R__ mag, int increment)
{
static float threshold = powf(10.f, 0.15f); // 3dB rise in square of magnitude
static float zeroThresh = powf(10.f, -8);
size_t count = 0;
size_t nonZeroCount = 0;
int count = 0;
int nonZeroCount = 0;
const int sz = m_windowSize / 2;
const int sz = m_lastPerceivedBin;
for (int n = 1; n <= sz; ++n) {
bool above = ((mag[n] / m_prevMag[n]) >= threshold);
float v = 0.f;
if (m_prevMag[n] > zeroThresh) v = mag[n] / m_prevMag[n];
else if (mag[n] > zeroThresh) v = threshold;
bool above = (v >= threshold);
if (above) ++count;
if (mag[n] > zeroThresh) ++nonZeroCount;
}
@@ -71,18 +75,21 @@ PercussiveAudioCurve::processFloat(const float *R__ mag, size_t increment)
}
double
PercussiveAudioCurve::processDouble(const double *R__ mag, size_t increment)
PercussiveAudioCurve::processDouble(const double *R__ mag, int increment)
{
static double threshold = powf(10., 0.15); // 3dB rise in square of magnitude
static double zeroThresh = powf(10., -8);
size_t count = 0;
size_t nonZeroCount = 0;
int count = 0;
int nonZeroCount = 0;
const int sz = m_windowSize / 2;
const int sz = m_lastPerceivedBin;
for (int n = 1; n <= sz; ++n) {
bool above = ((mag[n] / m_prevMag[n]) >= threshold);
double v = 0.0;
if (m_prevMag[n] > zeroThresh) v = mag[n] / m_prevMag[n];
else if (mag[n] > zeroThresh) v = threshold;
bool above = (v >= threshold);
if (above) ++count;
if (mag[n] > zeroThresh) ++nonZeroCount;
}