Update project so that it builds from the dotnet dir

This commit is contained in:
Chris Cannam
2021-02-11 13:46:59 +00:00
parent 093e7cc5d8
commit 8bb3e18ffb
4 changed files with 80 additions and 85 deletions

View File

@@ -22,32 +22,33 @@
<ProjectGuid>{32C11C5C-3D27-4E57-B72C-161A48AAA95E}</ProjectGuid>
<RootNamespace>rubberbanddll</RootNamespace>
<Keyword>Win32Proj</Keyword>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<PlatformToolset>v142</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<PlatformToolset>v142</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<PlatformToolset>v142</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<PlatformToolset>v142</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
@@ -151,7 +152,7 @@
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;RUBBERBANDDLL_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>$(SolutionDir)rubberband;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)\..\rubberband;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>

View File

@@ -0,0 +1,197 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{020CEB11-EF4E-400E-971D-A35DB69D7CF9}</ProjectGuid>
<RootNamespace>rubberband-library</RootNamespace>
<Keyword>Win32Proj</Keyword>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset>v142</PlatformToolset>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset>v142</PlatformToolset>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset>v142</PlatformToolset>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset>v142</PlatformToolset>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<PropertyGroup Label="UserMacros" />
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<_ProjectFileVersion>14.0.25431.1</_ProjectFileVersion>
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<OutDir>Debug\</OutDir>
<IntDir>Debug\</IntDir>
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<SourcePath>$(SourcePath)</SourcePath>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<EnableManagedIncrementalBuild>true</EnableManagedIncrementalBuild>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<OutDir>Release\</OutDir>
<IntDir>Release\</IntDir>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>.;..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>__MSVC__;WIN32;_DEBUG;_LIB;NOMINMAX;_USE_MATH_DEFINES;USE_KISSFFT;USE_SPEEX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<PrecompiledHeader />
<WarningLevel>Level2</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<ShowIncludes>false</ShowIncludes>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<Optimization>Disabled</Optimization>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level2</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ShowIncludes>false</ShowIncludes>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<Optimization>Full</Optimization>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>.;..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>__MSVC__;WIN32;NDEBUG;_LIB;NOMINMAX;_USE_MATH_DEFINES;USE_KISSFFT;NO_TIMING;USE_SPEEX;NO_THREAD_CHECKS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<PrecompiledHeader />
<WarningLevel>Level2</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<Optimization>Full</Optimization>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>..;..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>__MSVC__;WIN32;NDEBUG;_LIB;NOMINMAX;_USE_MATH_DEFINES;USE_KISSFFT;NO_TIMING;USE_SPEEX;NO_THREAD_CHECKS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level2</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
</ItemDefinitionGroup>
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<ClInclude Include="..\rubberband\rubberband-c.h" />
<ClInclude Include="..\rubberband\RubberBandStretcher.h" />
<ClInclude Include="..\src\audiocurves\CompoundAudioCurve.h" />
<ClInclude Include="..\src\audiocurves\ConstantAudioCurve.h" />
<ClInclude Include="..\src\audiocurves\HighFrequencyAudioCurve.h" />
<ClInclude Include="..\src\audiocurves\PercussiveAudioCurve.h" />
<ClInclude Include="..\src\audiocurves\SilentAudioCurve.h" />
<ClInclude Include="..\src\audiocurves\SpectralDifferenceAudioCurve.h" />
<ClInclude Include="..\src\base\Profiler.h" />
<ClInclude Include="..\src\base\RingBuffer.h" />
<ClInclude Include="..\src\base\Scavenger.h" />
<ClInclude Include="..\src\dsp\AudioCurveCalculator.h" />
<ClInclude Include="..\src\dsp\FFT.h" />
<ClInclude Include="..\src\dsp\MovingMedian.h" />
<ClInclude Include="..\src\dsp\Resampler.h" />
<ClInclude Include="..\src\dsp\SampleFilter.h" />
<ClInclude Include="..\src\dsp\SincWindow.h" />
<ClInclude Include="..\src\dsp\Window.h" />
<ClInclude Include="..\src\float_cast\float_cast.h" />
<ClInclude Include="..\src\speex\speex_resampler.h" />
<ClInclude Include="..\src\StretchCalculator.h" />
<ClInclude Include="..\src\StretcherChannelData.h" />
<ClInclude Include="..\src\StretcherImpl.h" />
<ClInclude Include="..\src\system\Allocators.h" />
<ClInclude Include="..\src\system\sysutils.h" />
<ClInclude Include="..\src\system\Thread.h" />
<ClInclude Include="..\src\system\VectorOps.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\src\audiocurves\CompoundAudioCurve.cpp" />
<ClCompile Include="..\src\audiocurves\ConstantAudioCurve.cpp" />
<ClCompile Include="..\src\audiocurves\HighFrequencyAudioCurve.cpp" />
<ClCompile Include="..\src\audiocurves\PercussiveAudioCurve.cpp" />
<ClCompile Include="..\src\audiocurves\SilentAudioCurve.cpp" />
<ClCompile Include="..\src\audiocurves\SpectralDifferenceAudioCurve.cpp" />
<ClCompile Include="..\src\base\Profiler.cpp" />
<ClCompile Include="..\src\dsp\AudioCurveCalculator.cpp" />
<ClCompile Include="..\src\dsp\FFT.cpp" />
<ClCompile Include="..\src\dsp\Resampler.cpp" />
<ClCompile Include="..\src\kissfft\kiss_fft.c" />
<ClCompile Include="..\src\kissfft\kiss_fftr.c" />
<ClCompile Include="..\src\rubberband-c.cpp" />
<ClCompile Include="..\src\RubberBandStretcher.cpp" />
<ClCompile Include="..\src\speex\resample.c" />
<ClCompile Include="..\src\StretchCalculator.cpp" />
<ClCompile Include="..\src\StretcherChannelData.cpp" />
<ClCompile Include="..\src\StretcherImpl.cpp" />
<ClCompile Include="..\src\StretcherProcess.cpp" />
<ClCompile Include="..\src\system\Allocators.cpp" />
<ClCompile Include="..\src\system\sysutils.cpp" />
<ClCompile Include="..\src\system\Thread.cpp" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

71
dotnet/rubberband.sln Normal file
View File

@@ -0,0 +1,71 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.31005.135
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "rubberband-library", "rubberband-library.vcxproj", "{020CEB11-EF4E-400E-971D-A35DB69D7CF9}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "rubberband-dll", "rubberband-dll.vcxproj", "{32C11C5C-3D27-4E57-B72C-161A48AAA95E}"
ProjectSection(ProjectDependencies) = postProject
{020CEB11-EF4E-400E-971D-A35DB69D7CF9} = {020CEB11-EF4E-400E-971D-A35DB69D7CF9}
EndProjectSection
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "rubberband-sharp", "rubberband-sharp\rubberband-sharp.csproj", "{4A8CA129-DAC5-4550-87EB-80C92A92AAA3}"
ProjectSection(ProjectDependencies) = postProject
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EndProjectSection
EndProject
Global
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Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|Any CPU = Release|Any CPU
Release|x64 = Release|x64
Release|x86 = Release|x86
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{4A8CA129-DAC5-4550-87EB-80C92A92AAA3}.Release|Any CPU.ActiveCfg = Release|Any CPU
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