Update project so that it builds from the dotnet dir

This commit is contained in:
Chris Cannam
2021-02-11 13:46:59 +00:00
parent 093e7cc5d8
commit 8bb3e18ffb
4 changed files with 80 additions and 85 deletions

View File

@@ -1,195 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{020CEB11-EF4E-400E-971D-A35DB69D7CF9}</ProjectGuid>
<RootNamespace>rubberband-library</RootNamespace>
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>14.0.25431.1</_ProjectFileVersion>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<OutDir>Debug\</OutDir>
<IntDir>Debug\</IntDir>
<EnableManagedIncrementalBuild>true</EnableManagedIncrementalBuild>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<EnableManagedIncrementalBuild>true</EnableManagedIncrementalBuild>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<OutDir>Release\</OutDir>
<IntDir>Release\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>.;.\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>__MSVC__;WIN32;_DEBUG;_LIB;NOMINMAX;_USE_MATH_DEFINES;USE_KISSFFT;USE_SPEEX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<PrecompiledHeader />
<WarningLevel>Level2</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<ShowIncludes>false</ShowIncludes>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>.;.\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>__MSVC__;WIN32;_DEBUG;_LIB;NOMINMAX;_USE_MATH_DEFINES;USE_KISSFFT;USE_SPEEX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level2</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ShowIncludes>false</ShowIncludes>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<Optimization>Full</Optimization>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>.;.\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>__MSVC__;WIN32;NDEBUG;_LIB;NOMINMAX;_USE_MATH_DEFINES;USE_KISSFFT;NO_TIMING;USE_SPEEX;NO_THREAD_CHECKS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<PrecompiledHeader />
<WarningLevel>Level2</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<Optimization>Full</Optimization>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>.;.\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>__MSVC__;WIN32;NDEBUG;_LIB;NOMINMAX;_USE_MATH_DEFINES;USE_KISSFFT;NO_TIMING;USE_SPEEX;NO_THREAD_CHECKS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level2</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="rubberband\rubberband-c.h" />
<ClInclude Include="rubberband\RubberBandStretcher.h" />
<ClInclude Include="src\audiocurves\CompoundAudioCurve.h" />
<ClInclude Include="src\audiocurves\ConstantAudioCurve.h" />
<ClInclude Include="src\audiocurves\HighFrequencyAudioCurve.h" />
<ClInclude Include="src\audiocurves\PercussiveAudioCurve.h" />
<ClInclude Include="src\audiocurves\SilentAudioCurve.h" />
<ClInclude Include="src\audiocurves\SpectralDifferenceAudioCurve.h" />
<ClInclude Include="src\base\Profiler.h" />
<ClInclude Include="src\base\RingBuffer.h" />
<ClInclude Include="src\base\Scavenger.h" />
<ClInclude Include="src\dsp\AudioCurveCalculator.h" />
<ClInclude Include="src\dsp\FFT.h" />
<ClInclude Include="src\dsp\MovingMedian.h" />
<ClInclude Include="src\dsp\Resampler.h" />
<ClInclude Include="src\dsp\SampleFilter.h" />
<ClInclude Include="src\dsp\SincWindow.h" />
<ClInclude Include="src\dsp\Window.h" />
<ClInclude Include="src\float_cast\float_cast.h" />
<ClInclude Include="src\speex\speex_resampler.h" />
<ClInclude Include="src\StretchCalculator.h" />
<ClInclude Include="src\StretcherChannelData.h" />
<ClInclude Include="src\StretcherImpl.h" />
<ClInclude Include="src\system\Allocators.h" />
<ClInclude Include="src\system\sysutils.h" />
<ClInclude Include="src\system\Thread.h" />
<ClInclude Include="src\system\VectorOps.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="src\audiocurves\CompoundAudioCurve.cpp" />
<ClCompile Include="src\audiocurves\ConstantAudioCurve.cpp" />
<ClCompile Include="src\audiocurves\HighFrequencyAudioCurve.cpp" />
<ClCompile Include="src\audiocurves\PercussiveAudioCurve.cpp" />
<ClCompile Include="src\audiocurves\SilentAudioCurve.cpp" />
<ClCompile Include="src\audiocurves\SpectralDifferenceAudioCurve.cpp" />
<ClCompile Include="src\base\Profiler.cpp" />
<ClCompile Include="src\dsp\AudioCurveCalculator.cpp" />
<ClCompile Include="src\dsp\FFT.cpp" />
<ClCompile Include="src\dsp\Resampler.cpp" />
<ClCompile Include="src\kissfft\kiss_fft.c" />
<ClCompile Include="src\kissfft\kiss_fftr.c" />
<ClCompile Include="src\rubberband-c.cpp" />
<ClCompile Include="src\RubberBandStretcher.cpp" />
<ClCompile Include="src\speex\resample.c" />
<ClCompile Include="src\StretchCalculator.cpp" />
<ClCompile Include="src\StretcherChannelData.cpp" />
<ClCompile Include="src\StretcherImpl.cpp" />
<ClCompile Include="src\StretcherProcess.cpp" />
<ClCompile Include="src\system\Allocators.cpp" />
<ClCompile Include="src\system\sysutils.cpp" />
<ClCompile Include="src\system\Thread.cpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>