Update to new combined build
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src/audiocurves/PercussiveAudioCurve.cpp
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114
src/audiocurves/PercussiveAudioCurve.cpp
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
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/*
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Rubber Band Library
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An audio time-stretching and pitch-shifting library.
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Copyright 2007-2012 Particular Programs Ltd.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the
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License, or (at your option) any later version. See the file
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COPYING included with this distribution for more information.
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Alternatively, if you have a valid commercial licence for the
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Rubber Band Library obtained by agreement with the copyright
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holders, you may redistribute and/or modify it under the terms
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described in that licence.
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If you wish to distribute code using the Rubber Band Library
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under terms other than those of the GNU General Public License,
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you must obtain a valid commercial licence before doing so.
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*/
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#include "PercussiveAudioCurve.h"
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#include "system/Allocators.h"
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#include "system/VectorOps.h"
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#include <cmath>
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#include <iostream>
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namespace RubberBand
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{
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PercussiveAudioCurve::PercussiveAudioCurve(Parameters parameters) :
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AudioCurveCalculator(parameters)
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{
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m_prevMag = allocate_and_zero<double>(m_fftSize/2 + 1);
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}
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PercussiveAudioCurve::~PercussiveAudioCurve()
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{
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deallocate(m_prevMag);
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}
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void
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PercussiveAudioCurve::reset()
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{
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v_zero(m_prevMag, m_fftSize/2 + 1);
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}
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void
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PercussiveAudioCurve::setFftSize(int newSize)
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{
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m_prevMag = reallocate(m_prevMag, m_fftSize/2 + 1, newSize/2 + 1);
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AudioCurveCalculator::setFftSize(newSize);
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reset();
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}
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float
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PercussiveAudioCurve::processFloat(const float *R__ mag, int increment)
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{
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static float threshold = powf(10.f, 0.15f); // 3dB rise in square of magnitude
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static float zeroThresh = powf(10.f, -8);
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int count = 0;
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int nonZeroCount = 0;
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const int sz = m_lastPerceivedBin;
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for (int n = 1; n <= sz; ++n) {
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float v = 0.f;
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if (m_prevMag[n] > zeroThresh) v = mag[n] / m_prevMag[n];
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else if (mag[n] > zeroThresh) v = threshold;
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bool above = (v >= threshold);
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if (above) ++count;
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if (mag[n] > zeroThresh) ++nonZeroCount;
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}
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v_convert(m_prevMag, mag, sz + 1);
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if (nonZeroCount == 0) return 0;
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else return float(count) / float(nonZeroCount);
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}
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double
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PercussiveAudioCurve::processDouble(const double *R__ mag, int increment)
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{
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static double threshold = powf(10., 0.15); // 3dB rise in square of magnitude
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static double zeroThresh = powf(10., -8);
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int count = 0;
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int nonZeroCount = 0;
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const int sz = m_lastPerceivedBin;
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for (int n = 1; n <= sz; ++n) {
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double v = 0.0;
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if (m_prevMag[n] > zeroThresh) v = mag[n] / m_prevMag[n];
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else if (mag[n] > zeroThresh) v = threshold;
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bool above = (v >= threshold);
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if (above) ++count;
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if (mag[n] > zeroThresh) ++nonZeroCount;
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}
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v_copy(m_prevMag, mag, sz + 1);
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if (nonZeroCount == 0) return 0;
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else return double(count) / double(nonZeroCount);
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}
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}
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