* Some code rearrangement
* Threading fixes (corrections to condition usage) * Avoid a potential hang when faced with some peculiar stretch factors * More modular calls out to vectorizable functions * Solaris build fixes * Bump version number
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69
src/dsp/HighFrequencyAudioCurve.cpp
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69
src/dsp/HighFrequencyAudioCurve.cpp
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
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/*
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Rubber Band
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An audio time-stretching and pitch-shifting library.
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Copyright 2007-2009 Chris Cannam.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the
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License, or (at your option) any later version. See the file
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COPYING included with this distribution for more information.
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*/
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#include "HighFrequencyAudioCurve.h"
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namespace RubberBand
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{
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HighFrequencyAudioCurve::HighFrequencyAudioCurve(size_t sampleRate, size_t windowSize) :
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AudioCurveCalculator(sampleRate, windowSize)
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{
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}
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HighFrequencyAudioCurve::~HighFrequencyAudioCurve()
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{
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}
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void
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HighFrequencyAudioCurve::reset()
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{
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}
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void
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HighFrequencyAudioCurve::setWindowSize(size_t newSize)
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{
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m_windowSize = newSize;
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}
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float
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HighFrequencyAudioCurve::processFloat(const float *R__ mag, size_t increment)
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{
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float result = 0.0;
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const int sz = m_windowSize / 2;
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for (int n = 0; n <= sz; ++n) {
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result = result + mag[n] * n;
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}
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return result;
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}
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double
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HighFrequencyAudioCurve::processDouble(const double *R__ mag, size_t increment)
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{
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float result = 0.0;
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const int sz = m_windowSize / 2;
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for (int n = 0; n <= sz; ++n) {
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result = result + mag[n] * n;
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}
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return result;
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}
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}
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