* Some code rearrangement
* Threading fixes (corrections to condition usage) * Avoid a potential hang when faced with some peculiar stretch factors * More modular calls out to vectorizable functions * Solaris build fixes * Bump version number
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src/dsp/PercussiveAudioCurve.cpp
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98
src/dsp/PercussiveAudioCurve.cpp
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
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/*
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Rubber Band
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An audio time-stretching and pitch-shifting library.
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Copyright 2007-2009 Chris Cannam.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the
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License, or (at your option) any later version. See the file
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COPYING included with this distribution for more information.
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*/
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#include "PercussiveAudioCurve.h"
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#include "system/Allocators.h"
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#include "system/VectorOps.h"
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#include <cmath>
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namespace RubberBand
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{
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PercussiveAudioCurve::PercussiveAudioCurve(size_t sampleRate, size_t windowSize) :
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AudioCurveCalculator(sampleRate, windowSize)
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{
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m_prevMag = allocate_and_zero<double>(m_windowSize/2 + 1);
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}
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PercussiveAudioCurve::~PercussiveAudioCurve()
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{
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deallocate(m_prevMag);
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}
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void
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PercussiveAudioCurve::reset()
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{
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v_zero(m_prevMag, m_windowSize/2 + 1);
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}
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void
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PercussiveAudioCurve::setWindowSize(size_t newSize)
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{
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m_prevMag = reallocate(m_prevMag, m_windowSize, newSize);
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m_windowSize = newSize;
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reset();
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}
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float
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PercussiveAudioCurve::processFloat(const float *R__ mag, size_t increment)
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{
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static float threshold = powf(10.f, 0.15f); // 3dB rise in square of magnitude
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static float zeroThresh = powf(10.f, -8);
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size_t count = 0;
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size_t nonZeroCount = 0;
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const int sz = m_windowSize / 2;
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for (int n = 1; n <= sz; ++n) {
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bool above = ((mag[n] / m_prevMag[n]) >= threshold);
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if (above) ++count;
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if (mag[n] > zeroThresh) ++nonZeroCount;
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}
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v_convert(m_prevMag, mag, sz + 1);
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if (nonZeroCount == 0) return 0;
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else return float(count) / float(nonZeroCount);
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}
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double
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PercussiveAudioCurve::processDouble(const double *R__ mag, size_t increment)
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{
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static double threshold = powf(10., 0.15); // 3dB rise in square of magnitude
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static double zeroThresh = powf(10., -8);
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size_t count = 0;
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size_t nonZeroCount = 0;
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const int sz = m_windowSize / 2;
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for (int n = 1; n <= sz; ++n) {
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bool above = ((mag[n] / m_prevMag[n]) >= threshold);
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if (above) ++count;
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if (mag[n] > zeroThresh) ++nonZeroCount;
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}
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v_copy(m_prevMag, mag, sz + 1);
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if (nonZeroCount == 0) return 0;
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else return double(count) / double(nonZeroCount);
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}
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}
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