* Allow building on Win32 with MinGW

This commit is contained in:
Chris Cannam
2007-11-28 11:50:47 +00:00
parent 09dadc239a
commit b3c4ce045f
12 changed files with 358 additions and 24 deletions

View File

@@ -30,6 +30,245 @@ using std::string;
namespace RubberBand
{
#ifdef _WIN32
Thread::Thread() :
m_id(0),
m_extant(false)
{
#ifdef DEBUG_THREAD
cerr << "THREAD DEBUG: Created thread object " << this << endl;
#endif
}
Thread::~Thread()
{
#ifdef DEBUG_THREAD
cerr << "THREAD DEBUG: Destroying thread object " << this << ", id " << m_id << endl;
#endif
if (m_extant) {
WaitForSingleObject(m_id, INFINITE);
}
#ifdef DEBUG_THREAD
cerr << "THREAD DEBUG: Destroyed thread object " << this << endl;
#endif
}
void
Thread::start()
{
m_id = CreateThread(NULL, 0, staticRun, this, 0, 0);
if (!m_id) {
//!!!
cerr << "ERROR: thread creation failed" << endl;
exit(1);
} else {
#ifdef DEBUG_THREAD
cerr << "THREAD DEBUG: Created thread " << m_id << " for thread object " << this << endl;
#endif
m_extant = true;
}
}
void
Thread::wait()
{
if (m_extant) {
#ifdef DEBUG_THREAD
cerr << "THREAD DEBUG: Waiting on thread " << m_id << " for thread object " << this << endl;
#endif
WaitForSingleObject(m_id, INFINITE);
#ifdef DEBUG_THREAD
cerr << "THREAD DEBUG: Waited on thread " << m_id << " for thread object " << this << endl;
#endif
m_extant = false;
}
}
Thread::Id
Thread::id()
{
return m_id;
}
bool
Thread::threadingAvailable()
{
return true;
}
DWORD
Thread::staticRun(LPVOID arg)
{
Thread *thread = static_cast<Thread *>(arg);
#ifdef DEBUG_THREAD
cerr << "THREAD DEBUG: " << (void *)GetCurrentThreadId() << ": Running thread " << thread->m_id << " for thread object " << thread << endl;
#endif
thread->run();
return 0;
}
Mutex::Mutex() :
m_locked(false)
{
m_mutex = CreateMutex(NULL, FALSE, NULL);
#ifdef DEBUG_MUTEX
cerr << "MUTEX DEBUG: " << (void *)GetCurrentThreadId() << ": Initialised mutex " << &m_mutex << endl;
#endif
}
Mutex::~Mutex()
{
#ifdef DEBUG_MUTEX
cerr << "MUTEX DEBUG: " << (void *)GetCurrentThreadId() << ": Destroying mutex " << &m_mutex << endl;
#endif
CloseHandle(m_mutex);
}
void
Mutex::lock()
{
if (m_locked) {
cerr << "ERROR: Deadlock on mutex " << &m_mutex << endl;
}
#ifdef DEBUG_MUTEX
cerr << "MUTEX DEBUG: " << (void *)GetCurrentThreadId() << ": Want to lock mutex " << &m_mutex << endl;
#endif
WaitForSingleObject(m_mutex, INFINITE);
m_locked = true;
#ifdef DEBUG_MUTEX
cerr << "MUTEX DEBUG: " << (void *)GetCurrentThreadId() << ": Locked mutex " << &m_mutex << endl;
#endif
}
void
Mutex::unlock()
{
#ifdef DEBUG_MUTEX
cerr << "MUTEX DEBUG: " << (void *)GetCurrentThreadId() << ": Unlocking mutex " << &m_mutex << endl;
#endif
m_locked = false;
ReleaseMutex(m_mutex);
}
bool
Mutex::trylock()
{
DWORD result = WaitForSingleObject(m_mutex, 0);
if (result == WAIT_TIMEOUT || result == WAIT_FAILED) {
#ifdef DEBUG_MUTEX
cerr << "MUTEX DEBUG: " << (void *)GetCurrentThreadId() << ": Mutex " << &m_mutex << " unavailable" << endl;
#endif
return false;
} else {
m_locked = true;
#ifdef DEBUG_MUTEX
cerr << "MUTEX DEBUG: " << (void *)GetCurrentThreadId() << ": Locked mutex " << &m_mutex << " (from trylock)" << endl;
#endif
return true;
}
}
Condition::Condition(string name) :
m_name(name),
m_locked(false)
{
m_mutex = CreateMutex(NULL, FALSE, NULL);
m_condition = CreateEvent(NULL, FALSE, FALSE, NULL);
#ifdef DEBUG_CONDITION
cerr << "CONDITION DEBUG: " << (void *)GetCurrentThreadId() << ": Initialised condition " << &m_condition << " \"" << m_name << "\"" << endl;
#endif
}
Condition::~Condition()
{
#ifdef DEBUG_CONDITION
cerr << "CONDITION DEBUG: " << (void *)GetCurrentThreadId() << ": Destroying condition " << &m_condition << " \"" << m_name << "\"" << endl;
#endif
if (m_locked) ReleaseMutex(m_mutex);
CloseHandle(m_condition);
CloseHandle(m_mutex);
}
void
Condition::lock()
{
if (m_locked) {
#ifdef DEBUG_CONDITION
cerr << "CONDITION DEBUG: " << (void *)GetCurrentThreadId() << ": Already locked " << &m_condition << " \"" << m_name << "\"" << endl;
#endif
return;
}
#ifdef DEBUG_CONDITION
cerr << "CONDITION DEBUG: " << (void *)GetCurrentThreadId() << ": Want to lock " << &m_condition << " \"" << m_name << "\"" << endl;
#endif
WaitForSingleObject(m_mutex, INFINITE);
m_locked = true;
#ifdef DEBUG_CONDITION
cerr << "CONDITION DEBUG: " << (void *)GetCurrentThreadId() << ": Locked " << &m_condition << " \"" << m_name << "\"" << endl;
#endif
}
void
Condition::unlock()
{
if (!m_locked) {
#ifdef DEBUG_CONDITION
cerr << "CONDITION DEBUG: " << (void *)GetCurrentThreadId() << ": Not locked " << &m_condition << " \"" << m_name << "\"" << endl;
#endif
return;
}
#ifdef DEBUG_CONDITION
cerr << "CONDITION DEBUG: " << (void *)GetCurrentThreadId() << ": Unlocking " << &m_condition << " \"" << m_name << "\"" << endl;
#endif
m_locked = false;
ReleaseMutex(m_mutex);
}
void
Condition::wait(int us)
{
if (!m_locked) lock();
if (us == 0) {
#ifdef DEBUG_CONDITION
cerr << "CONDITION DEBUG: " << (void *)GetCurrentThreadId() << ": Waiting on " << &m_condition << " \"" << m_name << "\"" << endl;
#endif
SignalObjectAndWait(m_mutex, m_condition, INFINITE, FALSE);
WaitForSingleObject(m_mutex, INFINITE);
} else {
DWORD ms = us / 1000;
if (us > 0 && ms == 0) ms = 1;
#ifdef DEBUG_CONDITION
cerr << "CONDITION DEBUG: " << (void *)GetCurrentThreadId() << ": Timed waiting on " << &m_condition << " \"" << m_name << "\"" << endl;
#endif
SignalObjectAndWait(m_mutex, m_condition, ms, FALSE);
WaitForSingleObject(m_mutex, INFINITE);
}
ReleaseMutex(m_mutex);
#ifdef DEBUG_CONDITION
cerr << "CONDITION DEBUG: " << (void *)GetCurrentThreadId() << ": Wait done on " << &m_condition << " \"" << m_name << "\"" << endl;
#endif
m_locked = false;
}
void
Condition::signal()
{
#ifdef DEBUG_CONDITION
cerr << "CONDITION DEBUG: " << (void *)GetCurrentThreadId() << ": Signalling " << &m_condition << " \"" << m_name << "\"" << endl;
#endif
SetEvent(m_condition);
}
#else /* !_WIN32 */
Thread::Thread() :
m_id(0),
@@ -98,7 +337,7 @@ Thread::threadingAvailable()
void *
Thread::staticRun(void *arg)
{
Thread *thread = (Thread *)arg;
Thread *thread = static_cast<Thread *>(arg);
#ifdef DEBUG_THREAD
cerr << "THREAD DEBUG: " << (void *)pthread_self() << ": Running thread " << thread->m_id << " for thread object " << thread << endl;
#endif
@@ -106,7 +345,8 @@ Thread::staticRun(void *arg)
return 0;
}
Mutex::Mutex()
Mutex::Mutex() :
m_locked(false)
{
pthread_mutex_init(&m_mutex, 0);
#ifdef DEBUG_MUTEX
@@ -166,10 +406,10 @@ Mutex::trylock()
}
Condition::Condition(string name) :
m_locked(false),
m_name(name)
{
pthread_mutex_init(&m_mutex, 0);
m_locked = false;
pthread_cond_init(&m_condition, 0);
#ifdef DEBUG_CONDITION
cerr << "CONDITION DEBUG: " << (void *)pthread_self() << ": Initialised condition " << &m_condition << " \"" << m_name << "\"" << endl;
@@ -254,10 +494,11 @@ Condition::wait(int us)
pthread_cond_timedwait(&m_condition, &m_mutex, &timeout);
}
pthread_mutex_unlock(&m_mutex);
#ifdef DEBUG_CONDITION
cerr << "CONDITION DEBUG: " << (void *)pthread_self() << ": Wait done on " << &m_condition << " \"" << m_name << "\"" << endl;
#endif
pthread_mutex_unlock(&m_mutex);
m_locked = false;
}
@@ -270,6 +511,7 @@ Condition::signal()
pthread_cond_signal(&m_condition);
}
#endif /* !_WIN32 */
MutexLocker::MutexLocker(Mutex *mutex) :
m_mutex(mutex)