txt -> md
This commit is contained in:
@@ -122,23 +122,23 @@ In particular, different types of music may benefit from different
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The Rubber Band library has a public API that consists of one C++
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class, called RubberBandStretcher in the RubberBand namespace. You
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should #include <rubberband/RubberBandStretcher.h> to use this class.
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There is extensive documentation in the class header.
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should `#include <rubberband/RubberBandStretcher.h>` to use this
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class. There is extensive documentation in the class header.
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A header with C language bindings is also provided in
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<rubberband/rubberband-c.h>. This is a wrapper around the C++
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`<rubberband/rubberband-c.h>`. This is a wrapper around the C++
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implementation, and as the implementation is the same, it also
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requires linkage against the C++ standard libraries. It is not yet
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documented separately from the C++ header. You should include only
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one of the two headers, not both.
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A .NET interface is also included, contributed by Jonathan Gilbert;
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see the files in the rubberband-sharp/ directory for details.
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see the files in the `rubberband-sharp/` directory for details.
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The source code for the command-line utility (main/main.cpp) provides
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a good example of how to use Rubber Band in offline mode; the LADSPA
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pitch shifter plugin (ladspa/RubberBandPitchShifter.cpp) may be used
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as an example of Rubber Band in real-time mode.
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The source code for the command-line utility (`main/main.cpp`)
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provides a good example of how to use Rubber Band in offline mode; the
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LADSPA pitch shifter plugin (`ladspa/RubberBandPitchShifter.cpp`) may
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be used as an example of Rubber Band in real-time mode.
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IMPORTANT: Please ensure you have read and understood the licensing
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terms for Rubber Band before using it in your application. This
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@@ -178,6 +178,7 @@ FFT libraries supported
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Name Flags required Notes
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---- -------------- -----
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```
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FFTW3 -DHAVE_FFTW3 GPL.
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Accelerate -DHAVE_VDSP Platform library on macOS and iOS.
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@@ -191,6 +192,7 @@ KissFFT -DUSE_KISSFFT Bundled, can be distributed with either the
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Rubber Band GPL or commercial licence.
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Single-precision. Slower than the above
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options.
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```
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Resampler libraries supported
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-----------------------------
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@@ -198,13 +200,14 @@ Resampler libraries supported
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Name Flags required Notes
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---- -------------- -----
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```
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libsamplerate -DHAVE_LIBSAMPLERATE GPL until v0.1.8, BSD for v0.1.9 and later.
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libresample -DHAVE_LIBRESAMPLE LGPL.
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Speex -DUSE_SPEEX Bundled, can be distributed with either the
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Rubber Band GPL or commercial licence.
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```
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4b. Other supported #defines
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----------------------------
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@@ -212,6 +215,7 @@ Speex -DUSE_SPEEX Bundled, can be distributed with either the
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Other symbols you may define at compile time are as follows. (Usually
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the supplied build files will handle these for you.)
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```
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-DLACK_BAD_ALLOC
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Define on systems lacking std::bad_alloc in the C++ library.
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@@ -243,7 +247,7 @@ the supplied build files will handle these for you.)
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NEON or x86 SSE architectures. These are usually faster but may be
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of lower precision than system implementations. Consider using this
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for mobile architectures.
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```
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4c. Building on Linux
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---------------------
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@@ -251,9 +255,9 @@ the supplied build files will handle these for you.)
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A GNU-style configure script is included for use on Linux and similar
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systems.
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Run ./configure, then adjust the generated Makefile according to your
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preference for FFT and resampler implementations. The default is to
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use FFTW3 and libsamplerate.
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Run `./configure`, then adjust the generated Makefile according to
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your preference for FFT and resampler implementations. The default is
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to use FFTW3 and libsamplerate.
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The following Makefile targets are available:
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@@ -271,16 +275,16 @@ The default target is "all".
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4d. Building on macOS
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---------------------
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A Makefile for macOS is provided as Makefile.osx.
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A Makefile for macOS is provided as `Makefile.osx`.
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Adjust the Makefile according to your preference for compiler and
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platform SDK, FFT and resampler implementations. The default is to
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use the Accelerate framework and the Speex resampler. Then run
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e.g. "make -f Makefile.osx library" in a terminal window to build.
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e.g. `make -f Makefile.osx library` in a terminal window to build.
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You will need the Xcode command-line tools installed.
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(You probably don't want to use the configure script on macOS -- just
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use Makefile.osx directly.)
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use `Makefile.osx` directly.)
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The following Makefile targets are available:
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@@ -297,9 +301,9 @@ the command line tool. The sndfile library is required for the
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command line tool.
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If you prefer to add the Rubber Band library files to an existing
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build project instead of using the Makefile, the files in src/ (except
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for RubberBandStretcherJNI.cpp) and the API headers in rubberband/
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should be all you need.
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build project instead of using the Makefile, the files in `src/`
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(except for `RubberBandStretcherJNI.cpp`) and the API headers in
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`rubberband/` should be all you need.
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Note that you cannot legally distribute applications using Rubber Band
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in the Mac App Store, unless you have first obtained a commercial
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@@ -311,17 +315,17 @@ commercial terms.
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4e. Building for iOS
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--------------------
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A Makefile for iOS is provided as Makefile.ios. It produces a single
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static library containing both simulator and device binaries, in both
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32- and 64-bit architectures.
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A Makefile for iOS is provided as `Makefile.ios`. It produces a
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single static library containing both simulator and device binaries,
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in both 32- and 64-bit architectures.
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Run e.g. "make -f Makefile.ios" in a terminal window to build. You
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Run e.g. `make -f Makefile.ios` in a terminal window to build. You
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will need the Xcode command-line tools installed.
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If you prefer to add the Rubber Band library files to an existing
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build project instead of using the Makefile, the files in src/ (except
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for RubberBandStretcherJNI.cpp) and the API headers in rubberband/
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should be all you need.
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build project instead of using the Makefile, the files in `src/`
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(except for `RubberBandStretcherJNI.cpp`) and the API headers in
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`rubberband/` should be all you need.
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Note that you cannot legally distribute applications using Rubber Band
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in the iOS App Store, unless you have a first obtained a commercial
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@@ -334,10 +338,10 @@ commercial terms.
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---------------------------------------
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A Visual Studio solution, targeted to VC 2015, with two projects is
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supplied. The rubberband-library project builds the Rubber Band static
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libraries only. The rubberband-program project builds the Rubber Band
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command-line tool (which requires the Rubber Band libraries, and
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libsndfile).
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supplied. The `rubberband-library` project builds the Rubber Band
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static libraries only. The `rubberband-program` project builds the
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Rubber Band command-line tool (which requires the Rubber Band
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libraries, and libsndfile).
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You will need to adjust the project settings so as to set the compile
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flags according to your preference for FFT and resampler
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@@ -346,27 +350,27 @@ appropriately. The default is to use the bundled KissFFT and the
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Speex resampler.
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If you prefer to add the Rubber Band library files to an existing
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build project instead of using the supplied one, the files in src/
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(except for RubberBandStretcherJNI.cpp) and the API headers in
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rubberband/ should be all you need.
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build project instead of using the supplied one, the files in `src/`
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(except for `RubberBandStretcherJNI.cpp`) and the API headers in
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`rubberband/` should be all you need.
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4g. Building for Android and Java integration
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---------------------------------------------
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An Android NDK build file is provided as Android.mk. This includes
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An Android NDK build file is provided as `Android.mk`. This includes
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compile definitions for a shared library built for ARM architectures
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which can be loaded from a Java application using the Java native
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interface (i.e. the Android NDK).
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The Java side of the interface can be found in
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com/breakfastquay/rubberband/RubberBandStretcher.java.
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`com/breakfastquay/rubberband/RubberBandStretcher.java`.
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See
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https://bitbucket.org/breakfastquay/rubberband-android-simple-sample
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https://hg.sr.ht/~breakfastquay/rubberband-android-simple-sample
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for a very trivial example of integration with Android Java code.
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The supplied .mk file uses KissFFT and the Speex resampler.
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The supplied `.mk` file uses KissFFT and the Speex resampler.
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5. Copyright notes for bundled libraries
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@@ -375,6 +379,7 @@ The supplied .mk file uses KissFFT and the Speex resampler.
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5a. Speex
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---------
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```
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[files in src/speex]
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Copyright 2002-2007 Xiph.org Foundation
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@@ -412,11 +417,12 @@ PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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```
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5b. KissFFT
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-----------
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```
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[files in src/kissfft]
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Copyright (c) 2003-2004 Mark Borgerding
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@@ -448,11 +454,12 @@ DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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```
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5c. Pommier math functions
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--------------------------
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```
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[files in src/pommier]
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Copyright (C) 2011 Julien Pommier
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@@ -472,11 +479,12 @@ Copyright (C) 2011 Julien Pommier
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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```
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5d. float_cast
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--------------
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```
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[files in src/float_cast]
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Copyright (C) 2001 Erik de Castro Lopo <erikd AT mega-nerd DOT com>
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@@ -486,11 +494,12 @@ purpose is hereby granted without fee, provided that the above copyright
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and this permission notice appear in all copies. No representations are
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made about the suitability of this software for any purpose. It is
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provided "as is" without express or implied warranty.
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```
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5e. getopt
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----------
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```
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[files in src/getopt, used by command-line tool on some platforms]
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Copyright (c) 2000 The NetBSD Foundation, Inc.
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@@ -526,11 +535,12 @@ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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POSSIBILITY OF SUCH DAMAGE.
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```
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5f. rubberband-sharp
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--------------------
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```
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[files in rubberband-dll and rubberband-sharp]
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Copyright 2018-2019 Jonathan Gilbert
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@@ -558,3 +568,4 @@ Except as contained in this notice, the name of Jonathan Gilbert
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shall not be used in advertising or otherwise to promote the sale,
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use or other dealings in this Software without prior written
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authorization.
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```
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Reference in New Issue
Block a user