* Fix failure to remember that we have constructed an interpolator
window already (#25). Also avoid using alloca for substantial buffers * Lose FFT::getFloatTimeBuffer and getDoubleTimeBuffer -- it's too unclear when it's safe to use them and it's safer to control sizes externally. In RB with smoothing on, these buffers were incorrectly being used for window-si zed calculations (larger than FFT-sized). * Fix some incorrect buffer resize sizes * Build fixes for OS/X
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@@ -73,9 +73,6 @@ public:
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void initFloat();
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void initDouble();
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float *getFloatTimeBuffer();
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double *getDoubleTimeBuffer();
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static void tune();
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protected:
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