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13
COMPILING.md
13
COMPILING.md
@@ -208,11 +208,10 @@ project, and you prefer a Visual Studio project file, you can find a
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simple one in `otherbuilds\rubberband-library.vcxproj`.
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The rest of this section describes the "full" build system, which uses
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Meson just as on the other platforms. So to build this way, start by
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ensuring Meson and Ninja are installed and available. Then, in a
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terminal window with the compiler tools available in the path (e.g. a
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Visual Studio command-line prompt for the relevant build architecture)
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run
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Meson, just as on the other platforms. To build this way, first ensure
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Meson and Ninja are installed and available. Then, in a terminal
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window with the compiler tools available in the path (e.g. a Visual
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Studio command-line prompt for the relevant build architecture) run
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```
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> meson build
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@@ -232,6 +231,10 @@ option `b_vscrt`:
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> meson build -Db_vscrt=mt
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```
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Accepted arguments include `mt` for the static runtime (`libcmt`),
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`md` for the dynamic one (`msvcrt`), `mtd` for the static debug
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runtime, and `mdd` for the dynamic debug one.
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See "FFT and resampler selection" below for further build options.
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@@ -27,6 +27,7 @@
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#include "Allocators.h"
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#include "VectorOps.h"
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#include "VectorOpsComplex.h"
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#include "mathmisc.h"
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// Define USE_FFTW_WISDOM if you are defining HAVE_FFTW3 and you want
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// to use FFTW_MEASURE mode with persistent wisdom files. This will
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@@ -29,6 +29,7 @@
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#include <map>
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#include "sysutils.h"
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#include "mathmisc.h"
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#include "VectorOps.h"
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#include "Allocators.h"
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@@ -30,6 +30,7 @@
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#include <map>
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#include "../common/sysutils.h"
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#include "../common/mathmisc.h"
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#include "../common/VectorOps.h"
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#include "../common/Allocators.h"
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