Note only in RT mode
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@@ -11,10 +11,11 @@ performance, as well as a number of bug fixes.
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some of the quality advantages of R3 (especially for non-percussive
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some of the quality advantages of R3 (especially for non-percussive
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content) but with far lower CPU usage and processing delay.
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content) but with far lower CPU usage and processing delay.
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* Implement OptionPitchHighSpeed in the R3 engine. Previously it
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* Implement OptionPitchHighSpeed in the R3 engine. Previously it
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always used OptionPitchHighConsistency internally. In this mode
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always used OptionPitchHighConsistency internally. With this option
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pitch-shifting upwards becomes much faster, at the expense of some
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real-time pitch-shifting upwards becomes much faster, at the
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output quality. (However OptionPitchHighConsistency is still always
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expense of some output quality. (However OptionPitchHighConsistency
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necessary to avoid artifacts when performing dynamic pitch changes.)
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is still always necessary to avoid artifacts when performing
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dynamic pitch changes.)
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* Add support for the SLEEF library (libsleefdft) for FFTs. In
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* Add support for the SLEEF library (libsleefdft) for FFTs. In
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our tests this library approaches the performance of vDSP and IPP
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our tests this library approaches the performance of vDSP and IPP
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and improves on the other supported options.
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and improves on the other supported options.
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