Minor wording tweak

This commit is contained in:
Chris Cannam
2021-10-04 13:46:52 +01:00
parent 30a114b083
commit d650006400

View File

@@ -27,19 +27,21 @@
This is a single-file compilation unit for Rubber Band Library. This is a single-file compilation unit for Rubber Band Library.
To use the library in your project without building it separately, To use the library in your project without building it separately,
include one of the headers rubberband/RubberBandStretcher.h if include in your code either rubberband/RubberBandStretcher.h for
your project is C++ or rubberband/rubberband-c.h if you need the C use in C++ or rubberband/rubberband-c.h if you need the C
ABI, then add this single C++ source file to your build. interface, then add this single C++ source file to your build.
Don't move this file into your source tree - keep it in the same Don't move this file into your source tree - keep it in the same
place relative to the other Rubber Band code, so that the relative place relative to the other Rubber Band code, so that the relative
include paths work, and just add it to your list of build files. include paths work, and just add it to your list of build files.
This produces a build using the built-in FFT and resampler This produces a build using the built-in FFT and resampler
implementations, except on Apple platforms where the vDSP FFT is implementations, except on Apple platforms, where the vDSP FFT is
used (and you will need the Accelerate framework when linking). If used (and where you will need the Accelerate framework when
you want any further customisation, consider using the full build linking). It should work correctly on any supported platform, but
system and building a standalone library. may not be the fastest configuration available. For further
customisation, consider using the full build system to make a
standalone library.
*/ */
#define USE_BQRESAMPLER 1 #define USE_BQRESAMPLER 1