Minor wording tweak
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@@ -27,19 +27,21 @@
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This is a single-file compilation unit for Rubber Band Library.
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To use the library in your project without building it separately,
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include one of the headers rubberband/RubberBandStretcher.h if
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your project is C++ or rubberband/rubberband-c.h if you need the C
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ABI, then add this single C++ source file to your build.
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include in your code either rubberband/RubberBandStretcher.h for
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use in C++ or rubberband/rubberband-c.h if you need the C
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interface, then add this single C++ source file to your build.
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Don't move this file into your source tree - keep it in the same
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place relative to the other Rubber Band code, so that the relative
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include paths work, and just add it to your list of build files.
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This produces a build using the built-in FFT and resampler
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implementations, except on Apple platforms where the vDSP FFT is
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used (and you will need the Accelerate framework when linking). If
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you want any further customisation, consider using the full build
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system and building a standalone library.
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implementations, except on Apple platforms, where the vDSP FFT is
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used (and where you will need the Accelerate framework when
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linking). It should work correctly on any supported platform, but
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may not be the fastest configuration available. For further
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customisation, consider using the full build system to make a
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standalone library.
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*/
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#define USE_BQRESAMPLER 1
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