Bump library version

This commit is contained in:
Chris Cannam
2021-06-07 13:29:30 +01:00
parent 1d0c714e65
commit d802ecd2b5
2 changed files with 15 additions and 11 deletions

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@@ -161,8 +161,16 @@ acquired a commercial licence from the author.
## 4. Compiling the Rubber Band Library
The primary supported build system for the Rubber Band Library on all
platforms is Meson (https://mesonbuild.com). To build, ensure Meson
and Ninja are installed and run:
platforms is Meson (https://mesonbuild.com). The Meson build system
can be used to build all targets (static and dynamic library,
command-line utility, and plugins) and to cross-compile.
If you only need a static library and don't wish to use Meson, some
alternative build files (Makefiles and Visual C++ projects) are
included in the `otherbuilds` directory. See the platform-specific
build sections below for more details.
To build with Meson, ensure Meson and Ninja are installed and run:
```
$ meson build && ninja -C build
@@ -185,10 +193,6 @@ $ meson build -Dipp_path=/opt/intel/ipp
The options are documented in the library- and platform-specific
sections below.
For those who don't wish to use Meson, some alternative build files
(Makefiles and Visual C++ projects) are included in the `otherbuilds`
directory. These build only the static library.
The Rubber Band Library is written entirely in C++ to the C++98
standard. It is unlikely to make any difference (performance or
otherwise) which C++ standard your compiler uses - as long as it's no
@@ -304,9 +308,9 @@ commercial terms.
### 4d. Building on Windows
First, if you only need to build the static library for integration
into your project, and you prefer a Visual Studio project file, you
can find a simple one in `otherbuilds\rubberband-library.vcxproj`.
If you only need to build the static library for integration into your
project, and you prefer a Visual Studio project file, you can find a
simple one in `otherbuilds\rubberband-library.vcxproj`.
The rest of this section describes the "full" build system, which uses
Meson just as on the other platforms. So to build this way, start by

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@@ -2,7 +2,7 @@
project(
'Rubber Band Library',
'c', 'cpp',
version: '1.9.2-pre',
version: '1.9.2',
license: 'GPL-2.0-or-later',
default_options: [
# All Rubber Band code is actually C++98, but some compilers no
@@ -15,7 +15,7 @@ project(
meson_version: '>= 0.53.0'
)
rubberband_dynamic_library_version = '2.1.3'
rubberband_dynamic_library_version = '2.1.4'
system = host_machine.system()
architecture = host_machine.cpu_family()