* Rationalise naming: block -> window or chunk

This commit is contained in:
Chris Cannam
2007-11-18 21:38:18 +00:00
parent 35dc16b611
commit f327e0c415
17 changed files with 272 additions and 289 deletions

View File

@@ -19,12 +19,12 @@
namespace RubberBand
{
PercussiveAudioCurve::PercussiveAudioCurve(size_t sampleRate, size_t blockSize) :
AudioCurve(sampleRate, blockSize)
PercussiveAudioCurve::PercussiveAudioCurve(size_t sampleRate, size_t windowSize) :
AudioCurve(sampleRate, windowSize)
{
m_prevMag = new double[m_blockSize/2 + 1];
m_prevMag = new double[m_windowSize/2 + 1];
for (size_t i = 0; i <= m_blockSize/2; ++i) {
for (size_t i = 0; i <= m_windowSize/2; ++i) {
m_prevMag[i] = 0.f;
}
}
@@ -37,18 +37,18 @@ PercussiveAudioCurve::~PercussiveAudioCurve()
void
PercussiveAudioCurve::reset()
{
for (size_t i = 0; i <= m_blockSize/2; ++i) {
for (size_t i = 0; i <= m_windowSize/2; ++i) {
m_prevMag[i] = 0;
}
}
void
PercussiveAudioCurve::setBlockSize(size_t newSize)
PercussiveAudioCurve::setWindowSize(size_t newSize)
{
delete[] m_prevMag;
m_blockSize = newSize;
m_windowSize = newSize;
m_prevMag = new double[m_blockSize/2 + 1];
m_prevMag = new double[m_windowSize/2 + 1];
reset();
}
@@ -62,7 +62,7 @@ PercussiveAudioCurve::process(float *mag, size_t increment)
size_t count = 0;
size_t nonZeroCount = 0;
for (size_t n = 1; n <= m_blockSize / 2; ++n) {
for (size_t n = 1; n <= m_windowSize / 2; ++n) {
//!!! adjust threshold so that this multiplication is unnecessary
float sqrmag = mag[n] * mag[n];
bool above = ((sqrmag / m_prevMag[n]) >= threshold);
@@ -71,7 +71,7 @@ PercussiveAudioCurve::process(float *mag, size_t increment)
m_prevMag[n] = sqrmag;
}
//!!! return float(count) / float(m_blockSize);
//!!! return float(count) / float(m_windowSize);
if (nonZeroCount == 0) return 0;
else return float(count) / float(nonZeroCount);
}