* Rationalise naming: block -> window or chunk
This commit is contained in:
@@ -19,12 +19,12 @@
|
||||
namespace RubberBand
|
||||
{
|
||||
|
||||
PercussiveAudioCurve::PercussiveAudioCurve(size_t sampleRate, size_t blockSize) :
|
||||
AudioCurve(sampleRate, blockSize)
|
||||
PercussiveAudioCurve::PercussiveAudioCurve(size_t sampleRate, size_t windowSize) :
|
||||
AudioCurve(sampleRate, windowSize)
|
||||
{
|
||||
m_prevMag = new double[m_blockSize/2 + 1];
|
||||
m_prevMag = new double[m_windowSize/2 + 1];
|
||||
|
||||
for (size_t i = 0; i <= m_blockSize/2; ++i) {
|
||||
for (size_t i = 0; i <= m_windowSize/2; ++i) {
|
||||
m_prevMag[i] = 0.f;
|
||||
}
|
||||
}
|
||||
@@ -37,18 +37,18 @@ PercussiveAudioCurve::~PercussiveAudioCurve()
|
||||
void
|
||||
PercussiveAudioCurve::reset()
|
||||
{
|
||||
for (size_t i = 0; i <= m_blockSize/2; ++i) {
|
||||
for (size_t i = 0; i <= m_windowSize/2; ++i) {
|
||||
m_prevMag[i] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
PercussiveAudioCurve::setBlockSize(size_t newSize)
|
||||
PercussiveAudioCurve::setWindowSize(size_t newSize)
|
||||
{
|
||||
delete[] m_prevMag;
|
||||
m_blockSize = newSize;
|
||||
m_windowSize = newSize;
|
||||
|
||||
m_prevMag = new double[m_blockSize/2 + 1];
|
||||
m_prevMag = new double[m_windowSize/2 + 1];
|
||||
|
||||
reset();
|
||||
}
|
||||
@@ -62,7 +62,7 @@ PercussiveAudioCurve::process(float *mag, size_t increment)
|
||||
size_t count = 0;
|
||||
size_t nonZeroCount = 0;
|
||||
|
||||
for (size_t n = 1; n <= m_blockSize / 2; ++n) {
|
||||
for (size_t n = 1; n <= m_windowSize / 2; ++n) {
|
||||
//!!! adjust threshold so that this multiplication is unnecessary
|
||||
float sqrmag = mag[n] * mag[n];
|
||||
bool above = ((sqrmag / m_prevMag[n]) >= threshold);
|
||||
@@ -71,7 +71,7 @@ PercussiveAudioCurve::process(float *mag, size_t increment)
|
||||
m_prevMag[n] = sqrmag;
|
||||
}
|
||||
|
||||
//!!! return float(count) / float(m_blockSize);
|
||||
//!!! return float(count) / float(m_windowSize);
|
||||
if (nonZeroCount == 0) return 0;
|
||||
else return float(count) / float(nonZeroCount);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user