* Rationalise naming: block -> window or chunk
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@@ -54,7 +54,7 @@ public:
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void setDebugLevel(int level) { m_debugLevel = level; }
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struct Peak {
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size_t frame;
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size_t chunk;
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bool hard;
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};
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std::vector<Peak> getLastCalculatedPeaks() const { return m_lastPeaks; }
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