Update docs
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@@ -262,26 +262,32 @@ public:
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* situation where \c OptionThreadingAuto would do so, except omit
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* the check for multiple CPUs and instead assume it to be true.
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*
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* 7. Flags prefixed \c OptionWindow control the window size for
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* FFT processing in the R2 engine. (The window size actually
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* used will depend on many factors, but it can be influenced.)
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* These options currently have no effect when using the R3
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* engine, but they may do in the future - so code written to use
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* R3 now is recommended to use the default. These options may
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* 7. Flags prefixed \c OptionWindow influence the window size for
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* FFT processing. In the R2 engine these affect the resulting
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* sound quality but have relatively little effect on processing
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* speed. With the R3 engine they can dramatically affect
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* processing speed as well as output quality. These options may
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* not be changed after construction.
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*
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* \li \c OptionWindowStandard - Use the default window size.
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* The actual size will vary depending on other parameters.
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* This option is expected to produce better results than the
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* other window options in most situations.
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* other window options in most situations. In the R3 engine
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* this causes the engine's full multi-resolution processing
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* scheme to be used.
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*
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* \li \c OptionWindowShort - Use a shorter window. This may
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* result in crisper sound for audio that depends strongly on
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* its timing qualities.
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* \li \c OptionWindowShort - Use a shorter window. With the R2
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* engine this may result in crisper sound for audio that
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* depends strongly on its timing qualities. With the R3 engine,
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* this causes the engine to be restricted to a single window
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* size, resulting in both dramatically faster processing and
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* lower latency than OptionWindowStandard, but at the expense
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* of some sound quality.
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*
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* \li \c OptionWindowLong - Use a longer window. This is
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* likely to result in a smoother sound at the expense of
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* clarity and timing.
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* \li \c OptionWindowLong - Use a longer window. With the R2
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* engine this is likely to result in a smoother sound at the
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* expense of clarity and timing. The R3 engine currently
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* ignores this option, treating it like OptionWindowStandard.
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*
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* 8. Flags prefixed \c OptionSmoothing control the use of
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* window-presum FFT and time-domain smoothing in the R2
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@@ -331,10 +337,10 @@ public:
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* \li \c OptionPitchHighConsistency - Use a method that
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* supports dynamic pitch changes without discontinuities,
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* including when crossing the 1.0 pitch scale. This may cost
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* more in CPU than the other two options, especially when the
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* pitch scale is exactly 1.0. You should use this option
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* whenever you wish to support dynamically changing pitch
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* shifts during processing.
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* more in CPU than the default, especially when the pitch scale
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* is exactly 1.0. You should use this option whenever you wish
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* to support dynamically changing pitch shift during
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* processing.
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*
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* 11. Flags prefixed \c OptionChannels control the method used
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* for processing two-channel stereo audio. These have different,
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