/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Rubber Band An audio time-stretching and pitch-shifting library. Copyright 2007-2009 Chris Cannam. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #include "PercussiveAudioCurve.h" #include "system/Allocators.h" #include "system/VectorOps.h" #include namespace RubberBand { PercussiveAudioCurve::PercussiveAudioCurve(size_t sampleRate, size_t windowSize) : AudioCurveCalculator(sampleRate, windowSize) { m_prevMag = allocate_and_zero(m_windowSize/2 + 1); } PercussiveAudioCurve::~PercussiveAudioCurve() { deallocate(m_prevMag); } void PercussiveAudioCurve::reset() { v_zero(m_prevMag, m_windowSize/2 + 1); } void PercussiveAudioCurve::setWindowSize(size_t newSize) { m_prevMag = reallocate(m_prevMag, m_windowSize, newSize); m_windowSize = newSize; reset(); } float PercussiveAudioCurve::processFloat(const float *R__ mag, size_t increment) { static float threshold = powf(10.f, 0.15f); // 3dB rise in square of magnitude static float zeroThresh = powf(10.f, -8); size_t count = 0; size_t nonZeroCount = 0; const int sz = m_windowSize / 2; for (int n = 1; n <= sz; ++n) { bool above = ((mag[n] / m_prevMag[n]) >= threshold); if (above) ++count; if (mag[n] > zeroThresh) ++nonZeroCount; } v_convert(m_prevMag, mag, sz + 1); if (nonZeroCount == 0) return 0; else return float(count) / float(nonZeroCount); } double PercussiveAudioCurve::processDouble(const double *R__ mag, size_t increment) { static double threshold = powf(10., 0.15); // 3dB rise in square of magnitude static double zeroThresh = powf(10., -8); size_t count = 0; size_t nonZeroCount = 0; const int sz = m_windowSize / 2; for (int n = 1; n <= sz; ++n) { bool above = ((mag[n] / m_prevMag[n]) >= threshold); if (above) ++count; if (mag[n] > zeroThresh) ++nonZeroCount; } v_copy(m_prevMag, mag, sz + 1); if (nonZeroCount == 0) return 0; else return double(count) / double(nonZeroCount); } }