Files
librubberband/src/HighFrequencyAudioCurve.cpp
Chris Cannam 00ff759247 * Avoid virtual method hiding warnings
* Avoid potential deadlock in thread join when processing has been abandoned
2009-02-26 22:26:02 +00:00

70 lines
1.4 KiB
C++

/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
/*
Rubber Band
An audio time-stretching and pitch-shifting library.
Copyright 2007-2008 Chris Cannam.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version. See the file
COPYING included with this distribution for more information.
*/
#include "HighFrequencyAudioCurve.h"
namespace RubberBand
{
HighFrequencyAudioCurve::HighFrequencyAudioCurve(size_t sampleRate, size_t windowSize) :
AudioCurve(sampleRate, windowSize)
{
}
HighFrequencyAudioCurve::~HighFrequencyAudioCurve()
{
}
void
HighFrequencyAudioCurve::reset()
{
}
void
HighFrequencyAudioCurve::setWindowSize(size_t newSize)
{
m_windowSize = newSize;
}
float
HighFrequencyAudioCurve::process(const float *R__ mag, size_t increment)
{
float result = 0.0;
const int sz = m_windowSize / 2;
for (int n = 0; n <= sz; ++n) {
result = result + mag[n] * n;
}
return result;
}
float
HighFrequencyAudioCurve::processDouble(const double *R__ mag, size_t increment)
{
float result = 0.0;
const int sz = m_windowSize / 2;
for (int n = 0; n <= sz; ++n) {
result = result + (float)mag[n] * n;
}
return result;
}
}