Files
librubberband/src/PercussiveAudioCurve.cpp
2007-11-06 21:41:16 +00:00

81 lines
1.9 KiB
C++

/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
/*
Rubber Band
An audio time-stretching and pitch-shifting library.
Copyright 2007 Chris Cannam.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version. See the file
COPYING included with this distribution for more information.
*/
#include "PercussiveAudioCurve.h"
#include <cmath>
namespace RubberBand
{
PercussiveAudioCurve::PercussiveAudioCurve(size_t sampleRate, size_t blockSize) :
AudioCurve(sampleRate, blockSize)
{
m_prevMag = new double[m_blockSize/2 + 1];
for (size_t i = 0; i <= m_blockSize/2; ++i) {
m_prevMag[i] = 0.f;
}
}
PercussiveAudioCurve::~PercussiveAudioCurve()
{
delete[] m_prevMag;
}
void
PercussiveAudioCurve::reset()
{
for (size_t i = 0; i <= m_blockSize/2; ++i) {
m_prevMag[i] = 0;
}
}
void
PercussiveAudioCurve::setBlockSize(size_t newSize)
{
delete[] m_prevMag;
m_blockSize = newSize;
m_prevMag = new double[m_blockSize/2 + 1];
reset();
}
float
PercussiveAudioCurve::process(float *mag, size_t increment)
{
static float threshold = pow(10, 0.3);
static float zeroThresh = pow(10, -16);
size_t count = 0;
size_t nonZeroCount = 0;
for (size_t n = 1; n <= m_blockSize / 2; ++n) {
//!!! adjust threshold so that this multiplication is unnecessary
float sqrmag = mag[n] * mag[n];
bool above = ((sqrmag / m_prevMag[n]) >= threshold);
if (above) ++count;
if (sqrmag > zeroThresh) ++nonZeroCount;
m_prevMag[n] = sqrmag;
}
//!!! return float(count) / float(m_blockSize);
if (nonZeroCount == 0) return 0;
else return float(count) / float(nonZeroCount);
}
}