Files
librubberband/src/audiocurves/HighFrequencyAudioCurve.cpp
Chris Cannam bad529f81e Copyright date
2022-01-04 17:50:15 +00:00

74 lines
1.7 KiB
C++

/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
/*
Rubber Band Library
An audio time-stretching and pitch-shifting library.
Copyright 2007-2022 Particular Programs Ltd.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version. See the file
COPYING included with this distribution for more information.
Alternatively, if you have a valid commercial licence for the
Rubber Band Library obtained by agreement with the copyright
holders, you may redistribute and/or modify it under the terms
described in that licence.
If you wish to distribute code using the Rubber Band Library
under terms other than those of the GNU General Public License,
you must obtain a valid commercial licence before doing so.
*/
#include "HighFrequencyAudioCurve.h"
namespace RubberBand
{
HighFrequencyAudioCurve::HighFrequencyAudioCurve(Parameters parameters) :
AudioCurveCalculator(parameters)
{
}
HighFrequencyAudioCurve::~HighFrequencyAudioCurve()
{
}
void
HighFrequencyAudioCurve::reset()
{
}
float
HighFrequencyAudioCurve::processFloat(const float *R__ mag, int)
{
float result = 0.0;
const int sz = m_lastPerceivedBin;
for (int n = 0; n <= sz; ++n) {
result = result + mag[n] * n;
}
return result;
}
double
HighFrequencyAudioCurve::processDouble(const double *R__ mag, int)
{
double result = 0.0;
const int sz = m_lastPerceivedBin;
for (int n = 0; n <= sz; ++n) {
result = result + mag[n] * n;
}
return result;
}
}