Files
librubberband/src/system/Thread.h
Chris Cannam c45acda473 * Fix failure to remember that we have constructed an interpolator
window already (#25).  Also avoid using alloca for substantial buffers
* Lose FFT::getFloatTimeBuffer and getDoubleTimeBuffer -- it's too
unclear when it's safe to use them and it's safer to control sizes externally.
In RB with smoothing on, these buffers were incorrectly being used for window-si
zed calculations (larger than FFT-sized).
* Fix some incorrect buffer resize sizes
* Build fixes for OS/X
2011-03-19 12:41:38 +00:00

147 lines
2.7 KiB
C++

/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
/*
Rubber Band
An audio time-stretching and pitch-shifting library.
Copyright 2007-2011 Chris Cannam.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version. See the file
COPYING included with this distribution for more information.
*/
#ifndef _RUBBERBAND_THREAD_H_
#define _RUBBERBAND_THREAD_H_
#ifdef _WIN32
#include <windows.h>
#else /* !_WIN32 */
#include <pthread.h>
#endif /* !_WIN32 */
#include <string>
//#define DEBUG_THREAD 1
//#define DEBUG_MUTEX 1
//#define DEBUG_CONDITION 1
namespace RubberBand
{
class Thread
{
public:
#ifdef _WIN32
typedef HANDLE Id;
#else
typedef pthread_t Id;
#endif
Thread();
virtual ~Thread();
Id id();
void start();
void wait();
static bool threadingAvailable();
protected:
virtual void run() = 0;
private:
#ifdef _WIN32
HANDLE m_id;
bool m_extant;
static DWORD WINAPI staticRun(LPVOID lpParam);
#else
pthread_t m_id;
bool m_extant;
static void *staticRun(void *);
#endif
};
class Mutex
{
public:
Mutex();
~Mutex();
void lock();
void unlock();
bool trylock();
private:
#ifdef _WIN32
HANDLE m_mutex;
#ifndef NO_THREAD_CHECKS
DWORD m_lockedBy;
#endif
#else
pthread_mutex_t m_mutex;
#ifndef NO_THREAD_CHECKS
pthread_t m_lockedBy;
bool m_locked;
#endif
#endif
};
class MutexLocker
{
public:
MutexLocker(Mutex *);
~MutexLocker();
private:
Mutex *m_mutex;
};
/**
The Condition class bundles a condition variable and mutex.
To wait on a condition, call lock(), test the termination condition
if desired, then wait(). The condition will be unlocked during the
wait and re-locked when wait() returns (which will happen when the
condition is signalled or the timer times out).
To signal a condition, call signal(). If the condition is signalled
between lock() and wait(), the signal may be missed by the waiting
thread. To avoid this, the signalling thread should also lock the
condition before calling signal() and unlock it afterwards.
*/
class Condition
{
public:
Condition(std::string name);
~Condition();
void lock();
void unlock();
void wait(int us = 0);
void signal();
private:
#ifdef _WIN32
HANDLE m_mutex;
HANDLE m_condition;
bool m_locked;
#else
pthread_mutex_t m_mutex;
pthread_cond_t m_condition;
bool m_locked;
#endif
#ifdef DEBUG_CONDITION
std::string m_name;
#endif
};
}
#endif