chore: improve debug logging of audio lag from stretcher
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@@ -362,11 +362,18 @@ void MusicProvider::onAudioReady(float *data, int32_t frames) {
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}
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if(frames > buf_size_samples) {
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LOGE("MusicProvider::onAudioReady() asked for frames=%d but buf_size=%d", frames, buf_size_samples);
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LOGE("audio buffer too small! adapt PlaybackEngine::buf_size_samples!! asked for frames=%d but buf_size=%d", frames, buf_size_samples);
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}
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// 1. read from oboe into our temp de-interleaved buffer 'buf'
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size_t num_frames = std::min((size_t) frames, buf_size_samples);
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size_t num_frames_requested = std::min((size_t) frames, buf_size_samples);
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size_t num_frames_available = stretcher->available();
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if(num_frames_available < num_frames_requested) {
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// this is an audio glitch
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// TODO: bubble info upwards, in a counter (so we can collect device-specific glitch stats)
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LOGI("stretcher lag: %d requested, %d available", num_frames_requested, num_frames_available);
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}
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size_t num_frames = std::min(num_frames_available, num_frames_requested);
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stretcher->retrieve(buf_ptr, num_frames);
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// 2. convert to add samples to interleaved *data
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