feat: MixingPlayer - plays event sounds
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TODO.md
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* myband PlaybackEngine.cpp has latency management and other audio performance related features.
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Check if the app can be improved (audio wise) by using that code instead.
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* Sampling rate for accelerometer - do we need to measure actual sensor FPS, or is it stable 50 Hz?
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* re-calculate IIR filter coefficients. probably not critical for 50 Hz vs. 60 Hz.
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* re-visit sampling rate and channel count.
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MixingPlayer currently forces both to 48000 and 2 respectively,
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regardless of what Android says would be optimal.
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