initial: oboe, logging

This commit is contained in:
2026-02-01 02:54:05 +01:00
commit 8b6de6a883
45 changed files with 1514 additions and 0 deletions

View File

@@ -0,0 +1,54 @@
// Write C++ code here.
//
// Do not forget to dynamically load the C++ library into your application.
//
// For instance,
//
// In at.lockstep.app.MainActivity.java:
// static {
// System.loadLibrary("lockstep");
// }
//
// Or, in at.lockstep.app.MainActivity.kt:
// companion object {
// init {
// System.loadLibrary("lockstep")
// }
// }
#include "PlaybackEngine.h"
#include <jni.h>
#include <oboe/Oboe.h>
extern "C" {
/**
* Creates the audio engine
*
* @return a pointer to the audio engine. This should be passed to other methods
*/
JNIEXPORT jlong JNICALL
Java_at_lockstep_pb_PlaybackEngine_native_1createEngine(
JNIEnv *env,
jclass /*unused*/) {
/*
const char* filesDirTemp = env->GetStringUTFChars(filesDir, NULL);
std::string filesDirString(filesDirTemp);
env->ReleaseStringUTFChars(filesDir, filesDirTemp);
*/
// We use std::nothrow so `new` returns a nullptr if the engine creation fails
auto *engine = new(std::nothrow) PlaybackEngine();
return reinterpret_cast<jlong>(engine);
}
JNIEXPORT void JNICALL
Java_at_lockstep_pb_PlaybackEngine_native_1deleteEngine(
JNIEnv *env,
jclass,
jlong engineHandle) {
delete reinterpret_cast<PlaybackEngine *>(engineHandle);
}
} // extern "C"