* Consume output when running stretcher in RT mode from Vamp plugin;
start some documentation
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@@ -26,6 +26,125 @@ class RubberBandStretcher : public TimeStretcher
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{
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public:
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/**
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* Processing options for the timestretcher. The preferred
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* options should normally be set in the constructor, as a bitwise
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* OR of the option flags. The default value (DefaultOptions) is
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* intended to give good results in most situations.
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*
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* 1. Flags prefixed OptionProcess determine how the timestretcher
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* will be invoked. These options may not be changed after
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* construction.
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*
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* OptionProcessOffline - Run the stretcher in offline mode. In
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* this mode the input data needs to be provided twice, once to
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* study(), which calculates a stretch profile for the audio,
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* and once to process(), which stretches it.
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*
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* OptionProcessRealTime - Run the stretcher in real-time mode.
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* In this mode only process() should be called, and the
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* stretcher adjusts dynamically in response to the input audio.
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*
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* The Process setting is likely to depend on your architecture:
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* non-real-time operation on seekable files: Offline; real-time
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* or streaming operation: RealTime.
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*
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* 2. Flags prefixed OptionStretch control the profile used for
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* variable timestretching. Rubber Band always adjusts the
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* stretch profile to minimise stretching of busy broadband
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* transient sounds, but the degree to which it does so is
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* adjustable. These options may not be changed after
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* construction.
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*
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* OptionStretchElastic - Only meaningful in offline mode, and
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* the default in that mode. The audio will be stretched at a
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* variable rate, aimed at preserving the quality of transient
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* sounds as much as possible. The timings of low activity
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* regions between transients may be less exact than when the
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* precise flag is set.
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*
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* OptionStretchPrecise - Although still using a variable
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* stretch rate, the audio will be stretched so as to maintain
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* as close as possible to a linear stretch ratio throughout.
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* Timing may be better than when using OptionStretchElastic, at
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* slight cost to the sound quality of transients. This setting
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* is always used when running in real-time mode.
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*
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* 3. Flags prefixed OptionTransients control the component
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* frequency phase-reset mechanism that may be used at transient
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* points to provide clarity and realism to percussion and other
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* significant transient sounds. These options may be changed
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* after construction when running in real-time mode, but not when
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* running in offline mode.
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*
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* OptionTransientsCrisp - Reset component phases at the peak of
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* each transient (the start of a significant note or percussive
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* event). This, the default setting, usually results in a
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* clear-sounding output; but it is not always consistent, and
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* may cause interruptions in stable sounds present at the same
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* time as transient events.
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*
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* OptionTransientsMixed - Reset component phases at the peak of
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* each transient, outside a frequency range typical of musical
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* fundamental frequencies. The results may be more regular for
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* mixed stable and percussive notes than OptionTransientsCrisp,
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* but with a "phasier" sound. The balance may sound very good
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* for certain types of music and fairly bad for others.
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*
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* OptionTransientsSmooth - Do not reset component phases at any
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* point. The results will be smoother and more regular but may
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* be less clear than with either of the other transients flags.
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*
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* 4. Flags prefixed OptionPhase control the adjustment of
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* component frequency phases from one analysis window to the next
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* during non-transient segments. These options may be changed at
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* any time.
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*
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* OptionPhaseAdaptive - Lock the adjustments of phase for
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* frequencies close to peak frequencies to those of the peak,
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* but reduce the degree of locking as the stretch ratio gets
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* longer. This, the default setting, should give a good
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* balance between clarity and smoothness in most situations.
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*
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* OptionPhasePeakLocked - Lock the adjustments of phase for
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* frequencies close to peak frequencies to those of the peak.
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* This should give a clear result in situations with relatively
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* low stretch ratios, but a relatively metallic sound at longer
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* stretches.
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*
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* OptionPhaseIndependent - Do not lock phase adjustments to
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* peak frequencies. This usually results in a softer, phasier
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* sound.
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*
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* 5. Options prefixed OptionThreading control the threading model
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* of the stretcher. These options may not be changed after
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* construction.
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*
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* OptionThreadingAuto - Permit the stretcher to determine its
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* own threading model. Usually this means using one processing
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* thread per audio channel in offline mode, and one thread only
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* in realtime mode.
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*
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* OptionThreadingNone - Never use more than one thread.
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*
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* 6. Options prefixed OptionWindow control the window size for
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* FFT processing. The window size actually used will depend on
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* many factors, but it can be influenced. These options may not
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* be changed after construction.
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*
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* OptionWindowStandard - Use the default window size. The
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* actual size will vary depending on other parameters. This
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* option is expected to produce better results than the other
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* window options in most situations.
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*
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* OptionWindowShort - Use a shorter window. This may result in
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* crisper sound for audio that depends strongly on its timing
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* qualities.
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*
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* OptionWindowLong - Use a longer window. This is likely to
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* result in a smoother sound at the expense of clarity and
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* timing.
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*/
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typedef int Options;
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static const int OptionProcessOffline = 0x00000000;
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@@ -53,6 +172,14 @@ public:
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static const int PercussiveOptions = OptionWindowShort | \
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OptionPhaseIndependent;
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/**
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* Construct a time-and-pitch-scaling object to run at the given
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* sample rate, with the given number of channels. Processing
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* options and the time and pitch scaling ratios may be provided.
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* The time and pitch ratios may be changed after construction,
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* but most of the options may not. See the option documentation
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* above for more details.
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*/
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RubberBandStretcher(size_t sampleRate,
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size_t channels,
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Options options = DefaultOptions,
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@@ -62,7 +189,7 @@ public:
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virtual void reset();
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virtual void setTimeRatio(double ratio);
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virtual void setPitchScale(double scale); //!!!??? pitch ratio?
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virtual void setPitchScale(double scale);
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virtual double getTimeRatio() const;
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virtual double getPitchScale() const;
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@@ -53,6 +53,8 @@ public:
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size_t m_counter;
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size_t m_accumulatedIncrement;
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float **m_outputDump;
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FeatureSet processOffline(const float *const *inputBuffers,
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Vamp::RealTime timestamp);
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@@ -92,6 +94,12 @@ RubberBandVampPlugin::RubberBandVampPlugin(float inputSampleRate) :
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RubberBandVampPlugin::~RubberBandVampPlugin()
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{
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if (m_d->m_outputDump) {
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for (size_t i = 0; i < m_d->m_stretcher->getChannelCount(); ++i) {
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delete[] m_d->m_outputDump[i];
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}
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delete[] m_d->m_outputDump;
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}
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delete m_d->m_stretcher;
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delete m_d;
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}
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@@ -403,13 +411,15 @@ RubberBandVampPlugin::initialise(size_t channels, size_t stepSize, size_t blockS
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delete m_d->m_stretcher;
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m_d->m_stretcher = new RubberBand::RubberBandStretcher
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(m_d->m_sampleRate, channels, options);
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m_d->m_stretcher->setDebugLevel(2);
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m_d->m_stretcher->setDebugLevel(1);
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m_d->m_stretcher->setTimeRatio(m_d->m_timeRatio);
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m_d->m_stretcher->setPitchScale(m_d->m_pitchRatio);
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m_d->m_counter = 0;
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m_d->m_accumulatedIncrement = 0;
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m_d->m_outputDump = 0;
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return true;
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}
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@@ -510,6 +520,18 @@ RubberBandVampPlugin::Impl::processRealTime(const float *const *inputBuffers,
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m_counter, false);
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m_counter += outputIncrements.size();
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int available = 0;
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while ((available = m_stretcher->available()) > 0) {
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if (!m_outputDump) {
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m_outputDump = new float *[m_stretcher->getChannelCount()];
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for (size_t i = 0; i < m_stretcher->getChannelCount(); ++i) {
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m_outputDump[i] = new float[m_blockSize];
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}
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}
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m_stretcher->retrieve(m_outputDump,
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std::min(int(m_blockSize), available));
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}
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return features;
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}
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