Doc update

This commit is contained in:
Chris Cannam
2018-05-14 19:05:08 +01:00
parent f5755ebf17
commit c2552425fe

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@@ -47,10 +47,11 @@ Contents of this README
4. Compiling Rubber Band
a. FFT and resampler selection
b. Other supported #defines
c. GNU/POSIX systems and Makefiles
d. OS/X and iOS
e. Win32 and Visual Studio
f. Android and Java
c. Building on Linux
d. Building on macOS
e. Building for iOS
f. Building on Windows with Visual C++
g. Building for Android and Java integration
5. Copyright notes for bundled libraries
@@ -283,8 +284,8 @@ app store. See http://breakfastquay.com/technology/license.html for
commercial terms.
4d. iOS
-------
4e. Building for iOS
--------------------
A Makefile for iOS is provided as Makefile.ios. It produces a single
static library containing both simulator and device binaries, in both
@@ -305,8 +306,8 @@ app store. See http://breakfastquay.com/technology/license.html for
commercial terms.
4e. Win32 and Visual Studio
---------------------------
4f. Building on Windows with Visual C++
---------------------------------------
A Visual Studio solution, targeted to VC 2015, with two projects is
supplied. The rubberband-library project builds the Rubber Band static
@@ -326,8 +327,8 @@ build project instead of using the supplied one, the files in src/
rubberband/ should be all you need.
4f. Android and Java
--------------------
4g. Building for Android and Java integration
---------------------------------------------
An Android NDK build file is provided as Android.mk. This includes
compile definitions for a shared library built for ARM architectures