Doc update
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21
README.txt
21
README.txt
@@ -47,10 +47,11 @@ Contents of this README
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4. Compiling Rubber Band
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a. FFT and resampler selection
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b. Other supported #defines
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c. GNU/POSIX systems and Makefiles
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d. OS/X and iOS
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e. Win32 and Visual Studio
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f. Android and Java
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c. Building on Linux
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d. Building on macOS
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e. Building for iOS
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f. Building on Windows with Visual C++
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g. Building for Android and Java integration
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5. Copyright notes for bundled libraries
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@@ -283,8 +284,8 @@ app store. See http://breakfastquay.com/technology/license.html for
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commercial terms.
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4d. iOS
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-------
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4e. Building for iOS
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--------------------
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A Makefile for iOS is provided as Makefile.ios. It produces a single
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static library containing both simulator and device binaries, in both
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@@ -305,8 +306,8 @@ app store. See http://breakfastquay.com/technology/license.html for
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commercial terms.
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4e. Win32 and Visual Studio
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---------------------------
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4f. Building on Windows with Visual C++
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---------------------------------------
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A Visual Studio solution, targeted to VC 2015, with two projects is
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supplied. The rubberband-library project builds the Rubber Band static
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@@ -326,8 +327,8 @@ build project instead of using the supplied one, the files in src/
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rubberband/ should be all you need.
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4f. Android and Java
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--------------------
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4g. Building for Android and Java integration
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---------------------------------------------
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An Android NDK build file is provided as Android.mk. This includes
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compile definitions for a shared library built for ARM architectures
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